LibraryViewer

This commit is contained in:
IlyaShurupov 2023-11-28 23:22:04 +03:00 committed by Ilya Shurupov
parent f6ba86aff8
commit dd71eba0ec
24 changed files with 226111 additions and 36 deletions

View file

@ -47,37 +47,45 @@ void Graphics::GL::deinit() {
glDeleteVertexArrays(1, &mContext->vao);
}
void Graphics::GL::proc() { glClear(GL_COLOR_BUFFER_BIT); }
void Graphics::GL::proc() {
}
void Graphics::GL::draw() { glDrawArrays(GL_TRIANGLES, 0, 3); }
void Graphics::GL::draw() {
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glViewport(0, 0, mWidth, mHeight);
// glDrawArrays(GL_TRIANGLES, 0, 3);
}
void Graphics::init(Window* window) {
mGl.init();
mGui.init(window);
//mGui.init(window);
mCanvas.init();
}
void Graphics::deinit() {
mCanvas.deinit();
mGui.deinit();
// mGui.deinit();
mGl.deinit();
}
void Graphics::proc() {
mGl.proc();
mCanvas.proc();
mGui.proc();
// mGui.proc();
}
void Graphics::draw() {
mGl.draw();
mCanvas.draw();
mGui.draw();
// mGui.draw();
}
Window::Window(int width, int height, const char* title) {
mContext = new Context();
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
// Create a window and OpenGL context
mContext->window = glfwCreateWindow(width, height, title, nullptr, nullptr);
if (!mContext->window) {
@ -94,6 +102,11 @@ Window::Window(int width, int height, const char* title) {
}
mGraphics.init(this);
mContext->inputManager.init(mContext->window);
glfwSetWindowUserPointer(mContext->window, &mContext->inputManager);
mEvents.mContext = mContext;
}
Window::~Window() {
@ -136,12 +149,44 @@ bool Window::shouldClose() const { return glfwWindowShouldClose(mContext->window
void Window::processEvents() {
glfwPollEvents();
int w, h;
glfwGetWindowSize(mContext->window, &w, &h);
mGraphics.mCanvas.mWidth = w;
mGraphics.mCanvas.mHeight = h;
mGraphics.mGl.mWidth = w;
mGraphics.mGl.mHeight = h;
mGraphics.proc();
mContext->inputManager.update();
get_time();
}
void Window::draw() {
mGraphics.draw();
glfwSwapBuffers(mContext->window);
mContext->inputManager.resetScroll();
}
auto Window::getContext() -> Context* { return mContext; }
auto Window::getContext() -> Context* { return mContext; }
Graphics::Canvas& Window::getCanvas() { return mGraphics.mCanvas; }
const Window::Events& Window::getEvents() { return mEvents; }
const Vec2F& Window::Events::getPos() const {
return mContext->inputManager.getPos();
}
bool Window::Events::isPressed() const {
return mContext->inputManager.isPressed();
}
bool Window::Events::isDown() const {
return mContext->inputManager.isDown();
}
halnf Window::Events::getScrollY() const {
return mContext->inputManager.getScrollY();
}