Reorganize code in widgets

This commit is contained in:
IlyaShurupov 2024-10-14 16:41:13 +03:00 committed by Ilya Shurupov
parent 837d8dc507
commit e00dec67ba
31 changed files with 652 additions and 481 deletions

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#pragma once
#include "Widget.hpp"
namespace tp {
class AnimationTestWidget : public Widget {
public:
AnimationTestWidget() = default;
~AnimationTestWidget() override = default;
void draw(Canvas& canvas) override;
void process(const EventHandler& events) override;
[[nodiscard]] bool needsNextFrame() const override;
private:
mutable SpringRect mTestSpring;
};
}

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#include "DockLayout.hpp"
namespace tp {
class DockWidget : public Widget {
public:
DockWidget();
public:
void process(const EventHandler& events) override;
void draw(Canvas& canvas) override;
void drawOverlay(Canvas& canvas) override;
[[nodiscard]] bool propagateEventsToChildren() const override;
[[nodiscard]] bool needsNextFrame() const override;
void drawSide(DockLayout::Side side, Canvas& canvas);
public:
void setCenterWidget(Widget* widget);
void dockWidget(Widget* widget, DockLayout::Side side);
void undockWidget(DockLayout::Side side, bool restoreArea = true);
void toggleWidgetVisibility(DockLayout::Side side);
private:
DockLayout* layout() { return dynamic_cast<DockLayout*>(mLayout); }
const DockLayout* layout() const { return dynamic_cast<const DockLayout*>(mLayout); }
private:
Widget* mPreviewWidget = nullptr;
private:
halnf mRounding = 10;
halnf mPadding = 4;
RGBA mResizeHandleColorHovered = RGBA(0.3, 0.3, 0.3, 1);
RGBA mResizeHandleColorActive = RGBA(0.6, 0.6, 0.6, 1);
RGBA mBackgroundColor = RGBA(0, 0, 0, 1);
RGBA mPreviewColor = RGBA(0.6, 0.6, 0.6, 0.2);
};
}

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#pragma once
#include "SimpleWidgets.hpp"
#include "FloatingLayout.hpp"
namespace tp {
class FloatingWidget : public Widget {
public:
FloatingWidget() : Widget() {
setDebug("float", { 0.0, 0.9, 0.1, 1 });
setLayout(new FloatingLayout(this));
}
void process(const EventHandler& events) override;
void draw(Canvas& canvas) override;
[[nodiscard]] bool needsNextFrame() const override;
[[nodiscard]] bool propagateEventsToChildren() const override;
[[nodiscard]] bool processesEvents() const override { return true; }
[[nodiscard]] bool isFloating() const;
private:
FloatingLayout* layout();
[[nodiscard]] const FloatingLayout* layout() const;
};
class FloatingMenu : public FloatingWidget {
public:
FloatingMenu() : FloatingWidget() {
setDebug("float menu", { 0.0, 0.9, 0.1, 0.7 });
// addChild(&mMenuLayout);
addChild(&mHeader);
addChild(&mBodyLayout);
mHeader.setText("Menu");
mHeader.setSizePolicy(SizePolicy::Expanding, SizePolicy::Minimal);
mBodyLayout.setSizePolicy(SizePolicy::Expanding, SizePolicy::Expanding);
// getLayout()->setLayoutPolicy(LayoutPolicy::Vertical);
// mBodyLayout.getLayout()->setLayoutPolicy(LayoutPolicy::Vertical);
}
public:
void addToMenu(Widget* widget) {
widget->setSizePolicy(SizePolicy::Expanding, SizePolicy::Minimal);
mBodyLayout.addChild(widget);
}
private:
// VerticalLayout mMenuLayout;
Widget mBodyLayout;
LabelWidget mHeader;
// ButtonWidget mTestButton;
};
}

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#pragma once
#include "Widget.hpp"
#include <functional>
namespace tp {
class LabelWidget : public Widget {
public:
LabelWidget() : Widget() {
setDebug("label", { 0.1, 0.1, 0.1, 0.1 });
}
void setText(const std::string& text);
[[nodiscard]] const std::string& getText() const;
void draw(Canvas& canvas) override;
[[nodiscard]] bool processesEvents() const override { return false; }
private:
std::string mText = "Text";
halnf mPadding = 5;
RGBA mColor = 1.f;
halnf mSize = 17.f;
};
class ButtonWidget : public LabelWidget {
public:
ButtonWidget();
void setAction(const std::function<void()>& action);
void process(const EventHandler& eventHandler) override;
void draw(Canvas& canvas) override;
void mouseEnter() override;
void mouseLeave() override;
[[nodiscard]] bool processesEvents() const override { return true; }
[[nodiscard]] bool needsNextFrame() const override;
void endAnimations() override;
void updateAnimations() override;
void setColor(const RGBA& in);
private:
std::function<void()> mAction;
SpringRect mColorAnimated;
halnf mRounding = 5;
RGBA mColorHovered = { 0.0f, 0.4f, 0.4f, 1.f };
RGBA mColor = { 0.13f, 0.13f, 0.13f, 1.f };
};
}