Reorganize code in widgets
This commit is contained in:
parent
837d8dc507
commit
e00dec67ba
31 changed files with 652 additions and 481 deletions
59
WidgetsNew/public/widgets/SimpleWidgets.hpp
Normal file
59
WidgetsNew/public/widgets/SimpleWidgets.hpp
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
#pragma once
|
||||
|
||||
#include "Widget.hpp"
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace tp {
|
||||
class LabelWidget : public Widget {
|
||||
public:
|
||||
LabelWidget() : Widget() {
|
||||
setDebug("label", { 0.1, 0.1, 0.1, 0.1 });
|
||||
}
|
||||
|
||||
void setText(const std::string& text);
|
||||
|
||||
[[nodiscard]] const std::string& getText() const;
|
||||
|
||||
void draw(Canvas& canvas) override;
|
||||
|
||||
[[nodiscard]] bool processesEvents() const override { return false; }
|
||||
|
||||
private:
|
||||
std::string mText = "Text";
|
||||
|
||||
halnf mPadding = 5;
|
||||
RGBA mColor = 1.f;
|
||||
halnf mSize = 17.f;
|
||||
};
|
||||
|
||||
class ButtonWidget : public LabelWidget {
|
||||
public:
|
||||
ButtonWidget();
|
||||
|
||||
void setAction(const std::function<void()>& action);
|
||||
|
||||
void process(const EventHandler& eventHandler) override;
|
||||
void draw(Canvas& canvas) override;
|
||||
|
||||
void mouseEnter() override;
|
||||
void mouseLeave() override;
|
||||
|
||||
[[nodiscard]] bool processesEvents() const override { return true; }
|
||||
[[nodiscard]] bool needsNextFrame() const override;
|
||||
|
||||
void endAnimations() override;
|
||||
void updateAnimations() override;
|
||||
|
||||
void setColor(const RGBA& in);
|
||||
|
||||
private:
|
||||
std::function<void()> mAction;
|
||||
|
||||
SpringRect mColorAnimated;
|
||||
|
||||
halnf mRounding = 5;
|
||||
RGBA mColorHovered = { 0.0f, 0.4f, 0.4f, 1.f };
|
||||
RGBA mColor = { 0.13f, 0.13f, 0.13f, 1.f };
|
||||
};
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue