This commit is contained in:
IlyaShurupov 2024-04-12 16:27:21 +03:00
parent a9fbb909ac
commit e161fffc0c

View file

@ -5,32 +5,56 @@
using namespace tp;
struct Shape {
float buffer[6] = {
0, 0, 1, 0, 0, 1,
float buffer[8] = {
1, 1, 1, 0, 0, 0, //
0, 1, // 1, 1, 0, 0,
};
GLuint vbo_id = 0;
GLuint vbo_len = 6;
unsigned int indices[6] = { 0, 1, 3, 1, 2, 3 };
GLuint VAO = 0;
GLuint VBO = 0;
GLuint EBO = 0;
Shape() {
glGenBuffers(1, &vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, sizeof(buffer), buffer, GL_STATIC_COPY);
}
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glGenBuffers(1, &EBO);
void drawCall() {
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(buffer), buffer, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), nullptr);
glEnableVertexAttribArray(0);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray(0);
// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
~Shape() { glDeleteBuffers(1, &vbo_id); }
void drawCall() {
const auto numPoints = sizeof(buffer) / (2 * sizeof(float));
glBindVertexArray(VAO);
// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
auto num = sizeof(indices) / sizeof(indices[0]);
glDrawElements(GL_TRIANGLES, num, GL_UNSIGNED_INT, nullptr);
// glDrawArrays(GL_TRIANGLES, 0, sizeof(buffer) / (2 * sizeof(float)));
// glBindVertexArray(0);
}
~Shape() {
glDeleteBuffers(1, &VBO);
glDeleteVertexArrays(1, &VAO);
}
};
Render::Render(Vec2F renderResolution) :
@ -61,7 +85,7 @@ void Render::render(const Geometry& geometry, Vec2F size) {
static auto uniform_scale = mDefaultShader.getu("Viewport");
RGBA col = { 0, 0, 1.f, 1.f };
RectF viewport = { 0.0f, 0.0f, 1.f, 1.f };
RectF viewport = { -1.0f, -1.0f, 3.f, 3.f };
viewport.w = viewport.z * (size.y / size.x);
glUniform4fv(uniform_color, 1, &col.r);