Simple Normals Rendering
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9 changed files with 2296 additions and 156 deletions
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@ -4,6 +4,7 @@
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#include "Buffer.hpp"
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#include "RayTracer.hpp"
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#include "Strings.hpp"
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#include "Timing.hpp"
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#include "Vec.hpp"
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#include "OBJ_Loader.h"
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@ -71,13 +72,24 @@ void renderCommand(const String& scenePath, RayTracer::RenderBuffer::Index2D siz
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loadScene(scene, scenePath);
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scene.mCamera.lookAtPoint({0, 0, 0}, {-3, -3, 3}, {1, 1, 1});
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scene.mCamera.setFOV(3.14 / 4);
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scene.mCamera.setRatio((halnf) size.y / (halnf) size.x);
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scene.mCamera.setFar(100);
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RayTracer::RenderBuffer output;
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output.reserve(size);
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RayTracer rayt;
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auto start = get_time();
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rayt.render(scene, output);
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auto end = get_time();
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printf("\n Render finished with average render time per sample - %i (ms)\n", end - start);
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writeImage(output);
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}
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@ -86,7 +98,7 @@ int main() {
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tp::ModuleManifest module("Rayt", nullptr, nullptr, deps);
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if (module.initialize()) {
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renderCommand("scene.obj", {1000, 1000});
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renderCommand("scene.obj", {600, 600});
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module.deinitialize();
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}
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@ -1,12 +1,10 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Material
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Ns 323.999994
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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newmtl None
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Ns 500
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Ka 0.8 0.8 0.8
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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