Restructure

This commit is contained in:
IlushaShurupov 2023-07-19 23:52:07 +03:00 committed by Ilya Shurupov
parent 58db6fe058
commit f60e73fc32
12 changed files with 289 additions and 190 deletions

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@ -5,11 +5,14 @@ set(CMAKE_CXX_STANDARD 23)
project(Storage)
set(ASIO_INCLUDE ./../Externals/asio/asio/include)
### ---------------------- Static Library --------------------- ###
file(GLOB SOURCES "./private/*.cpp" "./private/*/*.cpp")
file(GLOB HEADERS "./public/*.hpp")
add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
target_include_directories(${PROJECT_NAME} PUBLIC ./public/)
target_include_directories(${PROJECT_NAME} PRIVATE ${ASIO_INCLUDE})
target_link_libraries(${PROJECT_NAME} PUBLIC Strings)

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@ -3,15 +3,11 @@ cmake_minimum_required(VERSION 3.2)
project(Applications)
file(GLOB SOURCES_CLIENT ./Client.cpp)
file(GLOB SOURCES_SERVER ./Server.cpp)
set(ASIO_INCLUDE ./../../Externals/asio/asio/include)
file(GLOB SOURCES_CLIENT ./Client.cpp ./SystemAPI.cpp)
file(GLOB SOURCES_SERVER ./Server.cpp ./SystemAPI.cpp)
add_executable(Client ${SOURCES_CLIENT})
include_directories(Client ${ASIO_INCLUDE})
#link_libraries(Client Storage CommandLine)
target_link_libraries(Client Storage CommandLine)
add_executable(Server ${SOURCES_SERVER})
include_directories(Server ${ASIO_INCLUDE})
#link_libraries(Server Storage CommandLine)
target_link_libraries(Server Storage CommandLine)

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@ -1,81 +1,64 @@
#include "asio.hpp"
#include "SystemAPI.hpp"
#include <iostream>
#include <string>
#include <mutex>
#include "Strings.hpp"
// #include <unistd.h>
// #include <cstring>
#include <pthread.h>
constexpr int PORT = 3333;
const char* SERVER_IP = "127.0.0.1";
using namespace tp;
std::mutex mutex;
class CharClient {
void* readServerBroadcast(void* clientSocketPtr) {
auto socket = ((asio::ip::tcp::socket*)clientSocketPtr);
typedef void* (*ThreadFunction)(void *);
while (true) {
Client client;
pthread_mutex_t mutex;
short messageSize;
asio::read(*socket, asio::buffer(&messageSize, 2));
mutex.lock();
auto message = new char[messageSize + 1];
message[messageSize] = 0;
asio::read(*socket, asio::buffer(message, messageSize));
std::cerr << "Broadcast : " << message << std::endl;
delete[] message;
mutex.unlock();
public:
CharClient(int port, const char* ip) {
pthread_mutex_unlock(&mutex);
client.connect(ip, port);
}
return nullptr;
}
void start() {
// Create a new thread to handle the client
pthread_t threadId;
if (pthread_create(&threadId, nullptr, (ThreadFunction) readServerBroadcast, this)) {
printf("Failed to create thread for client\n");
return;
}
// Detach the thread so it can run independently
pthread_detach(threadId);
while (true) {
const auto length = 1024;
static char message[length];
printf(" >> ");
fgets(message, length, stdin);
if (String::Logic::isEqualLogic(message, "exit")) return;
pthread_mutex_lock(&mutex);
client.write(message);
pthread_mutex_unlock(&mutex);
}
}
static void* readServerBroadcast(CharClient* self) {
while (true) {
auto message = self->client.read();
pthread_mutex_lock(&self->mutex);
printf("Broadcast : %s \n", message);
delete[] message;
pthread_mutex_unlock(&self->mutex);
}
return nullptr;
}
};
int main() {
asio::io_context ioContext;
// Create a TCP socket
asio::ip::tcp::socket socket(ioContext);
// Connect to a server
asio::ip::tcp::endpoint endpoint(asio::ip::address::from_string(SERVER_IP), PORT);
socket.connect(endpoint);
// Create a new thread to handle the client
pthread_t threadId;
if (pthread_create(&threadId, nullptr, readServerBroadcast, (void*) &socket) != 0) {
std::cerr << "Failed to create thread for client" << std::endl;
return 1;
}
// Detach the thread so it can run independently
pthread_detach(threadId);
while (true) {
std::string message;
std::cout << " >> ";
std::cin >> message;
mutex.lock();
// Send a message to the server
auto messageSize = (short) message.size();
asio::write(socket, asio::buffer(&messageSize, 2));
// Send a message to the server
asio::write(socket, asio::buffer(message + "\n"));
mutex.unlock();
}
// Close socket
// close(clientSocket);
CharClient client(5555, "127.0.0.1");
client.start();
return 0;
}

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@ -1,140 +1,92 @@
#include <asio.hpp>
#include <cstring>
#include <iostream>
#include <list>
#include <mutex>
#include "SystemAPI.hpp"
#include "Strings.hpp"
#include "List.hpp"
#include <pthread.h>
class Server {
using namespace tp;
class ChatServer {
struct SharedData {
std::list<asio::ip::tcp::socket*> clients;
std::mutex mutex;
List<Server::Socket> clients;
pthread_mutex_t mutex;
};
SharedData mSharedData;
//int serverSocket;
int port;
Server server;
public:
Server(int port) : port(port) {}
~Server() { assert(0); }
explicit ChatServer(int port) {
server.start(port);
}
~ChatServer() {
DEBUG_ASSERT(false)
}
bool start() {
// Create socket
asio::io_context io_context;
asio::ip::tcp::acceptor serverSocket(io_context);
// Bind socket to port
serverSocket.open(asio::ip::tcp::v4());
// serverSocket.set_option(asio::ip::tcp::acceptor::reuse_address(true));
serverSocket.bind(asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port));
// Listen for connections
serverSocket.listen();
std::cout << "Server listening on port " << port << std::endl;
// Start accepting clients
while (true) {
// Accept client connection
auto clientSocket = new asio::ip::tcp::socket(io_context);
serverSocket.accept(*clientSocket);
auto clientSocket = server.accept();
// add client
mSharedData.mutex.lock();
mSharedData.clients.push_back(clientSocket);
mSharedData.mutex.unlock();
pthread_mutex_lock(&mSharedData.mutex);
mSharedData.clients.pushBack(clientSocket);
pthread_mutex_unlock(&mSharedData.mutex);
// Create a new thread to handle the client
pthread_t threadId;
if (pthread_create(&threadId, nullptr, handleClient, this) != 0) {
std::cerr << "Failed to create thread for client" << std::endl;
if (pthread_create(&threadId, nullptr, (void* (*)(void*)) handleClient, this)) {
printf("Failed to create thread for client\n");
return false;
}
// Detach the thread so it can run independently
pthread_detach(threadId);
}
// Close server socket
serverSocket.close();
return true;
}
static void* handleClient(void* in) {
auto self = (Server*) in;
static void* handleClient(ChatServer* self) {
// read shared data - current client id
self->mSharedData.mutex.lock();
auto clientSocket = self->mSharedData.clients.back();
self->mSharedData.mutex.unlock();
pthread_mutex_lock(&self->mSharedData.mutex);
auto clientSocket = self->mSharedData.clients.last();
pthread_mutex_unlock(&self->mSharedData.mutex);
MESSAGE:
// wait for a message request1
short messageSize;
{
auto bytesRead = asio::read(*clientSocket, asio::buffer(&messageSize, 2));
if (bytesRead == -1) {
std::cerr << "Failed to read from socket" << std::endl;
(*clientSocket).close();
return nullptr;
}
}
self->mSharedData.mutex.lock();
// Receive client message
auto message = new char[messageSize + 1];
message[messageSize] = '\0';
{
auto bytesRead = asio::read(*clientSocket, asio::buffer(message, messageSize));
if (bytesRead == -1) {
std::cerr << "Failed to read from socket" << std::endl;
memcpy(message, "Cant wanna say something but i cant read", 100);
}
}
// wait for a message request
auto message = Server::read(clientSocket);
// Broadcast to all clients
for (auto client: self->mSharedData.clients) {
auto bytesWritten = asio::write(*client, asio::buffer(&messageSize, 2));
if (bytesWritten == -1) {
std::cerr << "Failed to write to socket" << std::endl;
}
bytesWritten = write(*client, asio::buffer(message, messageSize));
if (bytesWritten == -1) {
std::cerr << "Failed to write to socket" << std::endl;
}
for (auto client : self->mSharedData.clients) {
Server::write(client.data(), message);
}
auto exit = memcmp(message, "exit", strlen("exit")) == 0;
auto exit = memCompare(message, "exit", 5) == 0;
// Close socket
delete[] message;
if (exit) {
(*clientSocket).close();
self->mSharedData.clients.remove(clientSocket);
// TODO : disconnect
for (auto iter : self->mSharedData.clients) {
if (clientSocket == iter.data()) {
self->mSharedData.clients.removeNode(iter.node());
break;
}
}
}
self->mSharedData.mutex.unlock();
pthread_mutex_unlock(&self->mSharedData.mutex);
if (exit) {
return nullptr;
}
if (exit) return nullptr;
goto MESSAGE;
}
};
int main() {
Server server(3333);
ChatServer server(5555);
server.start();
return 0;
}
}

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@ -1,6 +1,6 @@
#include "LocalStorage.hpp"
#include "SystemHandle.hpp"
#include "SystemAPI.hpp"
#include <cstdio>

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@ -1,4 +1,4 @@
#include "SystemHandle.hpp"
#include "SystemAPI.hpp"
#include <fstream>

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@ -0,0 +1,130 @@
#include "SystemAPI.hpp"
#include "asio.hpp"
#include <iostream>
using namespace tp;
class tp::ServerContext {
friend class Server;
asio::io_context context;
asio::ip::tcp::acceptor socket;
typedef asio::ip::tcp::socket Socket;
ServerContext() : socket(context) {}
~ServerContext() {
context.stop();
socket.close();
}
};
class tp::ClientContext {
friend Client;
asio::io_context context;
asio::ip::tcp::socket socket;
public:
ClientContext() : socket(context) {}
~ClientContext() {
context.stop();
socket.close();
}
};
// --------------------------------------------------------------------------------------- //
Server::Server() {
mContext = new ServerContext();
}
Server::~Server() {
delete mContext;
assert(0);
}
void Server::start(ualni port) {
mContext->socket.open(asio::ip::tcp::v4());
mContext->socket.bind(asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port));
mContext->socket.listen();
std::cout << "Server listening on port " << port << std::endl;
}
Server::Socket Server::accept() {
auto clientSocket = new asio::ip::tcp::socket(mContext->context);
mContext->socket.accept(*clientSocket);
std::cout << "New client accepted "<< std::endl;
return clientSocket;
}
int1* Server::read(Socket client) {
short messageSize;
if (asio::read(*(ServerContext::Socket*)client, asio::buffer(&messageSize, 2)) == -1) {
std::cerr << "Failed to read from socket" << std::endl;
((ServerContext::Socket*)client)->close();
return nullptr;
}
auto message = new char[messageSize + 1];
message[messageSize] = '\0';
if (asio::read(*(ServerContext::Socket*)client, asio::buffer(message, messageSize)) == -1) {
std::cerr << "Failed to read from socket" << std::endl;
memcpy(message, "Client wanna say something but i cant read", 100);
}
return message;
}
void Server::write(Socket client, const char* message) {
auto messageSize = (short) strlen(message);
if (asio::write(*(ServerContext::Socket*)client, asio::buffer(&messageSize, 2)) == -1) {
std::cerr << "Failed to write to socket" << std::endl;
}
if (asio::write(*(ServerContext::Socket*)client, asio::buffer(message, messageSize)) == -1) {
std::cerr << "Failed to write to socket" << std::endl;
}
}
// --------------------------------------------------------------------------------------- //
Client::Client() {
mContext = new ClientContext();
}
Client::~Client() {
delete mContext;
assert(0);
}
void Client::connect(const char* IP, ualni PORT) {
asio::ip::tcp::endpoint endpoint(asio::ip::address::from_string(IP), PORT);
mContext->socket.connect(endpoint);
}
char* Client::read() {
short messageSize;
if (asio::read(mContext->socket, asio::buffer(&messageSize, 2)) == -1) {
std::cerr << "Failed to read from socket" << std::endl;
return nullptr;
}
auto message = new char[messageSize + 1];
message[messageSize] = '\0';
if (asio::read(mContext->socket, asio::buffer(message, messageSize)) == -1) {
std::cerr << "Failed to read from socket" << std::endl;
memcpy(message, "Cant wanna say something but i cant read", 100);
}
return message;
}
void Client::write( const char* message ) {
auto messageSize = (short) strlen(message);
if (asio::write(mContext->socket, asio::buffer(&messageSize, 2)) == -1) {
std::cerr << "Failed to write to socket" << std::endl;
}
if (asio::write(mContext->socket, asio::buffer(message, messageSize)) == -1) {
std::cerr << "Failed to write to socket" << std::endl;
}
}

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@ -1,19 +0,0 @@
#pragma once
#include "Common.hpp"
namespace tp {
class FileSystemHandle {
void* stream;
public:
FileSystemHandle();
~FileSystemHandle();
void open(const char*, bool);
bool isOpen();
void close();
void seekp(ualni);
void read(int1*, ualni);
void write(const int1*, ualni);
ualni size();
};
}

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@ -1,8 +1,10 @@
#pragma once
#include "Storage.hpp"
#include "SystemAPI.hpp"
namespace tp {
/*
class Client : public Storage {
// same as local storage file but transfers all commands to server
};
@ -11,4 +13,5 @@ namespace tp {
// opens local storage and transfers all client command to it
// manages multiple clients
};
*/
}

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@ -0,0 +1,51 @@
#pragma once
#include "Common.hpp"
namespace tp {
class FileSystemHandle {
void* stream;
public:
FileSystemHandle();
~FileSystemHandle();
void open(const char*, bool);
bool isOpen();
void close();
void seekp(ualni);
void read(int1*, ualni);
void write(const int1*, ualni);
ualni size();
};
class ServerContext;
class ClientContext;
class Server {
ServerContext* mContext;
public:
typedef void* Socket;
public:
Server();
~Server();
void start(ualni port);
Socket accept();
static int1* read(Socket client);
static void write(Socket client, const int1* message);
};
class Client {
ClientContext* mContext;
public:
Client();
~Client();
void connect(const int1* IP, ualni PORT);
int1* read();
void write(const int1* message);
};
}