see ya later allocator
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44 changed files with 32 additions and 1693 deletions
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#pragma once
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/*
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* Implementation uses embedded one-directional linked list to track free blocks.
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* The embedded part ensures that there is no memory overhead on block specifically.
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* Linked list is initialized iteratively on each allocation if it has not been already.
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* Allocating:
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* 1) updating list entry to stored in the entry itself next free pointer
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* 2) returning entry before (1).
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*
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* Deallocating:
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* 1) assigning list entry value to the deleted block
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* 2) updating list entry to that block.
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*/
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#include "Environment.hpp"
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#include "HeapAllocatorGlobal.hpp"
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#include "PrivateConfig.hpp"
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namespace tp {
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// Chunk Allocator
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// Constant time allocations and de-allocations in any order.
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// Memory blocks are fixed in size and number of blocks can not exceed given parameter.
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template <typename tType, ualni tNumBlocks>
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class ChunkAlloc {
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enum : ualni {
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ALIGNED_SIZE = ENV_ALNI_SIZE_B,
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WRAP_SIZE_ALN = MEM_WRAP_SIZE / 2,
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WRAP_SIZE = WRAP_SIZE_ALN * ALIGNED_SIZE,
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WRAP_VAL = MEM_WRAP_FILL_VAL,
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CLEAR_ALLOC_VAL = MEM_CLEAR_ON_ALLOC_VAL,
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CLEAR_DEALLOC_VAL = MEM_CLEAR_ON_DEALLOC_VAL,
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};
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static constexpr ualni dataSize() {
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auto BLOCK_SIZE_BYTES = sizeof(tType);
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auto BLOCK_SIZE_ALIGNED = BLOCK_SIZE_BYTES / ALIGNED_SIZE;
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return BLOCK_SIZE_ALIGNED;
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}
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static constexpr ualni blockSize() {
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auto BLOCK_SIZE_BYTES = sizeof(tType);
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auto BLOCK_SIZE = dataSize() + bool(BLOCK_SIZE_BYTES % ALIGNED_SIZE) + WRAP_SIZE_ALN * 2;
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return BLOCK_SIZE;
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}
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private:
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ualni* mNextBlock;
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ualni mNumFreeBlocks;
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ualni mNumInitBlocks;
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ualni mBuff[tNumBlocks * blockSize() * ALIGNED_SIZE];
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public:
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ChunkAlloc() {
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mNumFreeBlocks = tNumBlocks;
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mNumInitBlocks = 0;
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mNextBlock = mBuff;
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}
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~ChunkAlloc() = default; // TODO : check for leaks
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public:
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void* allocate(ualni) {
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DEBUG_ASSERT(mNumFreeBlocks && "Out Of Memory")
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// 1) PreInitialize blocks
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if (mNumInitBlocks < tNumBlocks) {
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mBuff[mNumInitBlocks * blockSize()] = (ualni) (mBuff + (mNumInitBlocks + 1) * blockSize());
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mNumInitBlocks++;
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}
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// 2) Find free block and update next free block
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auto data = mNextBlock;
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mNextBlock = (ualni*) (*data);
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mNumFreeBlocks--;
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#ifdef MEM_DEBUG
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// 3) Fill Wrap and offset data
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auto wrap_top = data;
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auto wrap_bottom = data + WRAP_SIZE_ALN + dataSize();
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memSetVal(wrap_top, WRAP_SIZE, WRAP_VAL);
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memSetVal(wrap_bottom, WRAP_SIZE, WRAP_VAL);
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// 4) Clear data
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#ifdef MEM_CLEAR_ON_ALLOC
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memSetVal(data + WRAP_SIZE_ALN, dataSize() * ALIGNED_SIZE, CLEAR_ALLOC_VAL);
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#endif
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data += WRAP_SIZE_ALN;
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#endif
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return data;
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}
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void deallocate(void* aPtr) {
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DEBUG_ASSERT(aPtr >= mBuff && aPtr < mBuff + tNumBlocks * blockSize())
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auto block = (ualni*) aPtr;
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#ifdef MEM_DEBUG
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// 3) Check Wrap and offset data
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auto wrap_bottom = block + dataSize();
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auto wrap_top = block - WRAP_SIZE_ALN;
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block = wrap_top;
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// 3) Check the wrap
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ASSERT(!memCompareVal(wrap_top, WRAP_SIZE, WRAP_VAL) && "Allocated Block Wrap Corrupted!")
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ASSERT(!memCompareVal(wrap_bottom, WRAP_SIZE, WRAP_VAL) && "Allocated Block Wrap Corrupted!")
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// 4) Clear data
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#ifdef MEM_CLEAR_ON_ALLOC
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memSetVal(block, blockSize() * ALIGNED_SIZE, CLEAR_DEALLOC_VAL);
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#endif
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#endif
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(*block) = (ualni) mNextBlock;
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mNextBlock = block;
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mNumFreeBlocks++;
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}
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[[nodiscard]] bool checkWrap() const { return false; }
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void checkValid() {}
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public:
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[[nodiscard]] bool isFull() const { return !mNumFreeBlocks; }
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[[nodiscard]] bool isEmpty() const { return mNumFreeBlocks == tNumBlocks; }
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[[nodiscard]] const ualni* getBuff() const { return mBuff; }
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};
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}
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