3D Editor treaks

This commit is contained in:
IlyaShurupov 2024-11-05 12:26:48 +03:00
parent 60a15fad8b
commit fdaab48158
27 changed files with 254 additions and 124 deletions

View file

@ -7,7 +7,7 @@
namespace tp {
class RenderBuffer {
public:
explicit RenderBuffer(const Vec2F& size);
explicit RenderBuffer(const Vec2F& size = { 10, 10 });
RenderBuffer(const Vec2F& size, tp::uint1 samples);
~RenderBuffer();

View file

@ -12,20 +12,25 @@ namespace tp {
RasterRender();
~RasterRender();
void render(const Scene& geometry, const Vec2<ualni>& size);
void beginRender(const Scene& geometry, const Vec2<ualni>& size);
void endRender();
void renderDefault(const Scene& geometry);
void renderOutline(const Camera& camera, const Object& object);
void resize(const Vec2<ualni>& size);
uint4 getRenderBufferID();
RenderBuffer* getRenderBuffer();
Vec2F getBufferSize();
private:
void renderDefault(const Scene& geometry);
void renderOutline(const Camera& camera, const Object& object);
void bindObjectShaderAttributes(const Object& object);
void bindCameraShaderAttributes(Mat4F cameraMat);
void bindCameraShaderAttributes(const Mat4F& cameraMat);
private:
RenderBuffer mRenderBuffer;
RenderBuffer mTempBuffer;
RenderShader mDefaultShader;
RenderShader mSolidShader;