project(Sketch3D) find_package(Vulkan REQUIRED) find_program(GLSLC glslc HINTS ${Vulkan_GLSLC_EXECUTABLE}) if(NOT GLSLC) set(GLSLC ${Vulkan_GLSLC_EXECUTABLE}) endif() set(SHADER_GEN_DIR ${CMAKE_CURRENT_BINARY_DIR}/shaders_generated) file(MAKE_DIRECTORY ${SHADER_GEN_DIR}) set(SHADER_INCS "") foreach(SHADER stroke.vert stroke.geom stroke.frag) add_custom_command( OUTPUT ${SHADER_GEN_DIR}/${SHADER}.inc COMMAND ${GLSLC} -O --target-env=vulkan1.2 -mfmt=c ${CMAKE_CURRENT_SOURCE_DIR}/shaders/${SHADER} -o ${SHADER_GEN_DIR}/${SHADER}.inc DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/shaders/${SHADER} COMMENT "Compiling ${SHADER} to SPIR-V" VERBATIM ) list(APPEND SHADER_INCS ${SHADER_GEN_DIR}/${SHADER}.inc) endforeach() add_custom_target(Sketch3DShaders DEPENDS ${SHADER_INCS}) ### ---------------------- Externals --------------------- ### set(BINDINGS_INCLUDE) set(BINDINGS_LIBS Imgui) ### ---------------------- Static Library --------------------- ### file(GLOB SOURCES "./private/*.cpp" "./private/*/*.cpp") file(GLOB HEADERS "./public/*.hpp" "./public/*/*.hpp") add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS}) add_dependencies(${PROJECT_NAME} Sketch3DShaders) target_include_directories(${PROJECT_NAME} PUBLIC ./public/ ${BINDINGS_INCLUDE} ./ext/) target_include_directories(${PROJECT_NAME} PRIVATE ./private/ ${SHADER_GEN_DIR}) target_link_libraries(${PROJECT_NAME} PUBLIC Graphics Connection WidgetsApp Math RasterRender Vulkan::Vulkan) target_link_libraries(${PROJECT_NAME} PUBLIC ${BINDINGS_LIBS}) ### -------------------------- Applications -------------------------- ### add_executable(Sketch3DApp ./applications/Entry.cpp) target_link_libraries(Sketch3DApp ${PROJECT_NAME}) file(COPY "rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/") file(COPY "applications/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/rsc")