# find_package(ALSA REQUIRED) if(CMAKE_SYSTEM_NAME STREQUAL "Windows") set(CMAKE_PREFIX_PATH "../../ModulesWindowsLibraries/glew-2.1.0") find_package(GLEW REQUIRED) set(GLEW_LIB ${GLEW_STATIC_LIBRARY_RELEASE} opengl32.lib PARENT_SCOPE) set(PORTAUDIO_INCLUDE_DIR "../../ModulesWindowsLibraries/portaudio/include" PARENT_SCOPE) set(PORTAUDIO_LIB "../../ModulesWindowsLibraries/portaudio_build/Debug/portaudio" PARENT_SCOPE) else() find_package(GLEW REQUIRED) set(GLEW_LIB ${GLEW_LIBRARIES} GL PARENT_SCOPE) set(PORTAUDIO_LIB portaudio PARENT_SCOPE) endif() #add_subdirectory(glew/build/cmake/) #target_compile_definitions(glew_s PUBLIC GLEW_NO_GLU) add_subdirectory(glfw) project(Imgui) set(${PROJECT_NAME}_SOURCES imgui/imgui.cpp imgui/imgui_draw.cpp imgui/imgui_tables.cpp imgui/imgui_widgets.cpp imgui/backends/imgui_impl_glfw.cpp imgui/backends/imgui_impl_opengl3.cpp ) add_library(${PROJECT_NAME} STATIC ${${PROJECT_NAME}_SOURCES}) include_directories(${PROJECT_NAME} ./glfw/include) target_include_directories(${PROJECT_NAME} PUBLIC ./imgui/ ./imgui/backends/) project(Nanovg) set(${PROJECT_NAME}_SOURCES nanovg/src/nanovg.c ) add_library(${PROJECT_NAME} STATIC ${${PROJECT_NAME}_SOURCES}) target_include_directories(${PROJECT_NAME} PUBLIC ./nanovg/src/ ./nanovg/obsolete/) project(Lua) # Add the Lua source files #file(GLOB ${PROJECT_NAME}_SOURCES "./lua/luaone.c") # list(FILTER ${PROJECT_NAME}_SOURCES EXCLUDE REGEX "./lua/lua.c$") # Create the Lua library add_library(${PROJECT_NAME} STATIC "lua/onelua.c") target_compile_definitions(${PROJECT_NAME} PUBLIC MAKE_LIB) # Include directories for Lua headers target_include_directories(${PROJECT_NAME} PUBLIC "./lua") # Set compilation options, e.g., for compilation with C99 set_target_properties(${PROJECT_NAME} PROPERTIES C_STANDARD 99 C_STANDARD_REQUIRED ON ) project(ImageIO) add_library(${PROJECT_NAME} INTERFACE) target_include_directories(${PROJECT_NAME} INTERFACE ./imageIO/)