#include "FrameBuffer.hpp" #include "GraphicsApi.hpp" void glerr(GLenum type) { printf("GL ERROR\n"); } #define AssertGL(x) { x; GLenum __gle = glGetError(); if (__gle != GL_NO_ERROR) glerr(__gle); } using namespace tp; RenderBuffer::RenderBuffer(const Vec2F& size) : mSize(size) { mDrawBuffers[0] = {GL_COLOR_ATTACHMENT0}; // --------- texture --------- AssertGL(glGenTextures(1, &mTextureId)); AssertGL(glBindTexture(GL_TEXTURE_2D, mTextureId)); // Give an empty image to OpenGL ( the last "0" ) AssertGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)size.x, (GLsizei)size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)); // Poor filtering. Needed AssertGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); AssertGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); // --------- depth --------- AssertGL(glGenRenderbuffers(1, &mDepthBufferID)); AssertGL(glBindRenderbuffer(GL_RENDERBUFFER, mDepthBufferID)); AssertGL(glRenderbufferStorage(GL_RENDERBUFFER, GLW_CONTEXT_DEPTH_COMPONENT, (GLsizei)size.x, (GLsizei)size.y)); // ------------ framebuffer ------------ AssertGL(glGenFramebuffers(1, &mFrameBufferID)); AssertGL(glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferID)); AssertGL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepthBufferID)); // Set "renderedTexture" as our colour attachement #0 AssertGL(glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextureId, 0)); // Set the list of draw buffers. AssertGL(glDrawBuffers(1, mDrawBuffers)); // "1" is the size of DrawBuffers ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); glBindFramebuffer(GL_FRAMEBUFFER, 0); } RenderBuffer::RenderBuffer(const Vec2F& size, tp::uint1 samples) : mSize(size) { mDrawBuffers[0] = { GL_COLOR_ATTACHMENT0 }; // ------- texture --------- AssertGL(glGenTextures(1, &mTextureId)); AssertGL(glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextureId)); #ifdef ENV_OS_ANDROID AssertGL(glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, (GLsizei)size.x, (GLsizei)size.y, GL_TRUE)); #else AssertGL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, (GLsizei)size.x, (GLsizei)size.y, GL_TRUE)); #endif // !? //AssertGL(glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); //AssertGL(glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); // ------- depth ------- AssertGL(glGenRenderbuffers(1, &mDepthBufferID)); AssertGL(glBindRenderbuffer(GL_RENDERBUFFER, mDepthBufferID)); AssertGL(glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GLW_CONTEXT_DEPTH_COMPONENT, (GLsizei)size.x, (GLsizei)size.y)); // ------- fbuff ------- AssertGL(glGenFramebuffers(1, &mFrameBufferID)); AssertGL(glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferID)); AssertGL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, mTextureId, 0)); AssertGL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepthBufferID)); AssertGL(glDrawBuffers(1, mDrawBuffers)); ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); glBindFramebuffer(GL_FRAMEBUFFER, 0); } uint4 RenderBuffer::buffId() const { return mFrameBufferID; } void RenderBuffer::beginDraw() { AssertGL(glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferID)); setViewport({ 0.f, 0.f, mSize.x, mSize.y }); } void RenderBuffer::setViewport(const RectF& viewport) { AssertGL(glViewport((GLsizei)viewport.x, (GLsizei)viewport.y, (GLsizei)viewport.z, (GLsizei)viewport.w)); } void RenderBuffer::clear() { AssertGL(glClearColor(mClearCol.r, mClearCol.g, mClearCol.b, mClearCol.a)); AssertGL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); } void RenderBuffer::endDraw() { glBindFramebuffer(GL_FRAMEBUFFER, 0); glClearColor(0, 0, 0, 0); glUseProgram(0); } RenderBuffer::~RenderBuffer() { glDeleteFramebuffers(1, &mFrameBufferID); glDeleteTextures(1, &mTextureId); glDeleteRenderbuffers(1, &mDepthBufferID); } uint4 RenderBuffer::texId() const { return mTextureId; } const Vec2F& RenderBuffer::getSize() const { return mSize; }