#pragma once #include "ConnectionCommon.hpp" namespace tp { class RemoteConnectionContext; class RemoteConnection : public Connection { public: class Location { ualni mId = 0; public: Location() = default; }; public: RemoteConnection() = default; virtual ~RemoteConnection() { if (mStatus.isOpened()) RemoteConnection::disconnect(); } public: virtual bool connect(const Location& location, const Type& connectionInfo); virtual bool disconnect(); public: virtual const Location& getLocation() { return mLocation; } public: virtual bool readBytes(Byte* bytes, SizeBytes size); virtual bool writeBytes(const Byte* bytes, SizeBytes size); private: RemoteConnectionContext* mHandle = nullptr; Location mLocation; }; }