#include "Rayt.hpp" extern "C" { #include "lauxlib.h" #include "lualib.h" } #include // Function to read a Lua table representing RenderSettings int readRenderSettings(lua_State* L, tp::RayTracer::RenderSettings& settings) { lua_getglobal(L, "RenderSettings"); if (!lua_istable(L, -1)) { printf("RenderSettings is not a table.\n"); return 0; // Error } // Read depth field lua_getfield(L, -1, "depth"); if (lua_isnumber(L, -1)) { settings.depth = (int) lua_tonumber(L, -1); } else { printf("RenderSettings 'depth' field is missing or not a number.\n"); lua_pop(L, 1); // Pop the 'depth' field return 0; // Error } lua_pop(L, 1); // Pop the 'depth' field // Read spray field lua_getfield(L, -1, "spray"); if (lua_isnumber(L, -1)) { settings.spray = (int) lua_tonumber(L, -1); } else { printf("RenderSettings 'spray' field is missing or not a number.\n"); lua_pop(L, 1); // Pop the 'spray' field return 0; // Error } lua_pop(L, 1); // Pop the 'spray' field // Read depth field lua_getfield(L, -1, "multisampling"); if (lua_isnumber(L, -1)) { settings.multisampling = (int) lua_tonumber(L, -1); } else { printf("RenderSettings 'depth' field is missing or not a number.\n"); lua_pop(L, 1); // Pop the 'depth' field return 0; // Error } lua_pop(L, 1); // Pop the 'depth' field return 1; // Success } // Function to read a Lua table representing a light int readLight(lua_State* L, tp::PointLight* light) { lua_getfield(L, -1, "pos"); // Get the "pos" field from the light table if (!lua_istable(L, -1)) { printf("Light is missing the 'pos' table.\n"); return 0; // Error } for (int i = 0; i < 3; i++) { lua_rawgeti(L, -1, i + 1); // Index is 1-based in Lua if (!lua_isnumber(L, -1)) { printf("Light 'pos' field is not a number at index %d.\n", i); lua_pop(L, 2); // Pop both the number and the 'pos' table return 0; // Error } light->pos[i] = lua_tonumber(L, -1); lua_pop(L, 1); // Pop the number } lua_pop(L, 1); // Pop the 'pos' table lua_getfield(L, -1, "intensity"); // Get the "intensity" field from the light table if (!lua_isnumber(L, -1)) { printf("Light is missing the 'intensity' field or it's not a number.\n"); lua_pop(L, 1); // Pop the 'intensity' field return 0; // Error } light->intensity = lua_tonumber(L, -1); lua_pop(L, 1); // Pop the 'intensity' field return 1; // Success } void loadScene(tp::Scene& scene, const std::string& scenePath, tp::RayTracer::RenderSettings& settings) { lua_State* L = luaL_newstate(); luaL_openlibs(L); namespace fs = std::filesystem; fs::path fullPath(scenePath); // Extract the filename std::string fileName = fullPath.filename().string(); // Remove the filename from the path fs::path directoryPath = fullPath.remove_filename(); if (luaL_dofile(L, scenePath.c_str()) != 0) { lua_close(L); printf("Cant open scene script.\n"); return; } lua_getglobal(L, "Meshes"); if (lua_isstring(L, -1)) { std::string meshesPath = lua_tostring(L, -1); directoryPath /= meshesPath; if (!scene.load(directoryPath.string())) { printf("No 'meshes' loaded - check ur .obj path and validate content of .obj .\n"); return; } } else { printf("No 'meshes' path given.\n"); return; } // --- camera // Access Camera table lua_getglobal(L, "Camera"); if (!lua_istable(L, -1)) { printf("Camera is not a table.\n"); lua_close(L); return; } // Verify you are inside the "Camera" table int cameraTableIndex = lua_gettop(L); // Get the index of the "Camera" table // Access the "pos" field and validate it lua_getfield(L, cameraTableIndex, "pos"); if (!lua_istable(L, -1) || lua_rawlen(L, -1) != 3) { printf("Invalid 'pos' field in Camera table.\n"); lua_close(L); return; } // Read the values from the table float pos[3]; for (int i = 0; i < 3; i++) { lua_rawgeti(L, -1, i + 1); if (lua_isnumber(L, -1)) { pos[i] = lua_tonumber(L, -1); } else { printf("Invalid 'pos' field value at index %d.\n", i + 1); lua_close(L); return; } lua_pop(L, 1); } // Access the "size_x" field and validate it lua_getfield(L, cameraTableIndex, "size_x"); if (!lua_isnumber(L, -1)) { printf("Invalid or missing 'size_x' field in Camera table.\n"); lua_close(L); return; } int size_x = lua_tointeger(L, -1); lua_pop(L, 1); // Pop the 'size_x' value from the stack // Access the "size_y" field and validate it lua_getfield(L, cameraTableIndex, "size_y"); if (!lua_isnumber(L, -1)) { printf("Invalid or missing 'size_y' field in Camera table.\n"); lua_close(L); return; } int size_y = lua_tointeger(L, -1); settings.size = { (tp::halnf) size_x, (tp::halnf) size_y }; scene.mCamera.lookAtPoint({ 0, 0, 0 }, { pos[0], pos[1], pos[2] }, { 0, 0, 1 }); scene.mCamera.setFOV(3.14 / 4); scene.mCamera.setFar(100); scene.mCamera.setRatio((tp::halnf) size_y / (tp::halnf) size_x); // ---------- LIGHTS { lua_getglobal(L, "Lights"); if (!lua_istable(L, -1)) { printf("Lights is not a table.\n"); lua_close(L); return; // Error } // Read and process each light in the "Lights" table int numLights = lua_rawlen(L, -1); // Get the number of lights in the table for (int i = 1; i <= numLights; i++) { lua_rawgeti(L, -1, i); // Get the i-th element (light) from the table if (lua_istable(L, -1)) { tp::PointLight light; if (!readLight(L, &light)) { printf("Cant read lights data\n"); lua_close(L); return; // Error } scene.mLights.append(light); } lua_pop(L, 1); // Pop the i-th light table } } // ----------- settings -------------- if (!readRenderSettings(L, settings)) { printf("Cant Read Render Settings"); lua_close(L); return; // Error } lua_close(L); }