#pragma once #include "Buffer2D.hpp" #include "Color.hpp" #include "Vec.hpp" namespace tp { class RenderTexture { public: RenderTexture(); ~RenderTexture(); uint4 getid(); void update(const Buffer2D& buff); void draw(const uint4& out = 0); public: static void init(); static void deinit(); static void draw_texture(uint4 out, uint4 in); static uint4 get_tex(const char* TexId); static void drawCurcle(Vec2F pos, double radius, RGBA col); private: uint4 id; }; };