#include "Window.hpp" #include "GUI.h" using namespace tp; using namespace obj; class GUIWindow { Window* window; ObjectsGUI gui; public: GUIWindow() { tp::HeapAllocGlobal::startIgnore(); window = Window::createWindow(1500, 900, "Objects GUI"); tp::HeapAllocGlobal::stopIgnore(); gui.cd(NDO->create("dict"), "root"); } void run() { while (!window->shouldClose()) { window->processEvents(); gui.draw(); window->draw(); } } ~GUIWindow() { Window::destroyWindow(window); } }; int main() { tp::ModuleManifest* deps[] = { &gModuleObjects, &gModuleGraphics, nullptr }; tp::ModuleManifest module("ObjectsTests", nullptr, nullptr, deps); if (module.initialize()) { { GUIWindow window; window.run(); } module.deinitialize(); } return 0; }