#pragma once #include "Buffer2D.hpp" #include "Camera.hpp" #include "Color.hpp" #include "Module.hpp" #include "Topology.hpp" namespace tp { extern ModuleManifest gModuleRayTracer; class Scene { public: Scene() = default; public: Buffer mObjects; Camera mCamera; }; class RayTracer { public: typedef Buffer2D RenderBuffer; public: RayTracer() = default; void render(const Scene& scene, RenderBuffer& buff); }; }