#pragma once #include "Environment.hpp" #ifdef ENV_OS_ANDROID #include #include #else #include "GL/glew.h" #endif #ifdef ENV_OS_ANDROID #define GLW_CONTEXT_DEPTH_BITS 16 #define GLW_CONTEXT_DEPTH_COMPONENT GL_DEPTH_COMPONENT16 #else #define GLW_CONTEXT_DEPTH_BITS 32 #define GLW_CONTEXT_DEPTH_COMPONENT GL_DEPTH_COMPONENT32 #endif