Modules/.outdated/graphics/inc/simplegui.h
2023-08-20 11:27:47 +03:00

71 lines
No EOL
1.5 KiB
C++

#pragma once
#include "window.h"
#include "canvas.h"
#include "animations.h"
namespace tp {
namespace glw {
class WindowSimpleInputs {
enum class Mouse : uint1 { NONE, PRESSED, HOLD, RELEASED } mMouse;
enum class Move : uint1 { NONE, LEFT, RIGHT, UP, DOWN } mMove;
public:
halnf mScaleVal = 0;
vec2f mWindowSizeMM;
vec2f mCrs;
vec2f mCrsPrev;
vec2f mCrsmDelta;
halnf mPressure = 0.f;
void update(const glw::Window& window, halnf uiscale);
bool Activated();
bool Anticipating();
bool Selected();
bool MoveLeft();
bool MoveRight();
bool MoveUp();
bool MoveDown();
bool Drag();
};
struct ButtonWidget {
rectf mRect = { 0.f, 10.f };
rgba mCol = { 0.3f, 0.3f, 0.3f, 1.f };
bool mPressed = false;
AnimRect mAnimRec;
void draw(glw::Canvas& canvas);
void proc(glw::WindowSimpleInputs& inputs);
};
struct CheckBoxWidget {
rectf mRect = { 0.f, 10.f };
rgba mCol = { 0.3f, 0.3f, 0.3f, 1.f };
rgba mColActive = { 0.5f, 0.5f, 0.5f, 1.f };
bool mValue = false;
AnimRect mAnimRec;
AnimColor mAnimCol;
void draw(glw::Canvas& canvas);
void proc(glw::WindowSimpleInputs& inputs);
};
struct WindowsHeaderWidget {
rectf header_rec = { 10, 10, 50, 10 };
rgba col = { 0.13f, 0.13f, 0.13f, 0.9f };
rectf grab_rec = 0.f;
ButtonWidget mExitButton;
ButtonWidget mMaxButton;
ButtonWidget mMinButton;
CheckBoxWidget mPinButton;
void updRecs();
void draw(glw::Canvas& canvas);
void proc(glw::Window& window, glw::WindowSimpleInputs& inputs);
};
};
};