Modules/Graphics/private/DebugGUI.cpp
2024-11-24 22:41:15 +03:00

107 lines
No EOL
2.7 KiB
C++

#include "Window.hpp"
#include "WindowContext.hpp"
#include "Graphics.hpp"
// -------- Debug UI -------- //
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <imgui_internal.h>
#include "implot.h"
namespace tp {
class DebugGUI::Context {
public:
ImGuiIO* io{};
ImGuiContext* ctx{};
};
}
using namespace tp;
DebugGUI::DebugGUI(Window* window) {
mContext = new Context();
IMGUI_CHECKVERSION();
mContext->ctx = ImGui::CreateContext();
mContext->io = &ImGui::GetIO();
// Initialize ImGui with GLFW and OpenGL
ImGui_ImplGlfw_InitForOpenGL(window->getContext()->window, true);
// ImGui_ImplGlfw_GetBackendData();
ImGui_ImplOpenGL3_Init("#version 330");
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("rsc/Font.ttf", 20.f);
io.ConfigInputTrickleEventQueue = false;
// appearance
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImPlot::CreateContext();
return;
auto& colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_WindowBg] = ImVec4{ 0.1f, 0.105f, 0.11f, 1.0f };
// Headers
colors[ImGuiCol_Header] = ImVec4{ 0.2f, 0.205f, 0.21f, 1.0f };
colors[ImGuiCol_HeaderHovered] = ImVec4{ 0.3f, 0.305f, 0.31f, 1.0f };
colors[ImGuiCol_HeaderActive] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
// Buttons
colors[ImGuiCol_Button] = ImVec4{ 0.2f, 0.205f, 0.21f, 1.0f };
colors[ImGuiCol_ButtonHovered] = ImVec4{ 0.3f, 0.305f, 0.31f, 1.0f };
colors[ImGuiCol_ButtonActive] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
// Frame BG
colors[ImGuiCol_FrameBg] = ImVec4{ 0.2f, 0.205f, 0.21f, 1.0f };
colors[ImGuiCol_FrameBgHovered] = ImVec4{ 0.3f, 0.305f, 0.31f, 1.0f };
colors[ImGuiCol_FrameBgActive] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
// Tabs
colors[ImGuiCol_Tab] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
colors[ImGuiCol_TabHovered] = ImVec4{ 0.38f, 0.3805f, 0.381f, 1.0f };
colors[ImGuiCol_TabActive] = ImVec4{ 0.28f, 0.2805f, 0.281f, 1.0f };
colors[ImGuiCol_TabUnfocused] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
colors[ImGuiCol_TabUnfocusedActive] = ImVec4{ 0.2f, 0.205f, 0.21f, 1.0f };
// Title
colors[ImGuiCol_TitleBg] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
colors[ImGuiCol_TitleBgActive] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
colors[ImGuiCol_TitleBgCollapsed] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
}
DebugGUI::~DebugGUI() {
ImPlot::DestroyContext();
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
delete mContext;
}
void DebugGUI::procBegin() {
}
void DebugGUI::procEnd() {
}
void DebugGUI::drawBegin() {
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
}
void DebugGUI::drawEnd() {
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}