61 lines
No EOL
1.4 KiB
C++
61 lines
No EOL
1.4 KiB
C++
#pragma once
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#include "Scene.hpp"
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#include "GraphicsApi.hpp"
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namespace tp {
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class ObjectBuffers : public GPUBuffers {
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public:
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ObjectBuffers(Object* object) {
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mObject = (object);
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auto& buff = mObject->mTopology.Points;
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auto& indices = mObject->mTopology.Indexes;
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glGenVertexArrays(1, &VAO);
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glGenBuffers(1, &VBO);
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glGenBuffers(1, &EBO);
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glBindVertexArray(VAO);
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3F) * buff.size(), buff.getBuff(), GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(Vec3<uhalni>) * indices.size(), indices.getBuff(), GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
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glEnableVertexAttribArray(0);
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// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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Object* mObject = nullptr;
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GLuint VAO = 0;
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GLuint VBO = 0;
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GLuint EBO = 0;
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void drawCall() override {
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auto& indices = mObject->mTopology.Indexes;
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glBindVertexArray(VAO);
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// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
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glDrawElements(GL_TRIANGLES, indices.size() * 3, GL_UNSIGNED_INT, nullptr);
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// glDrawArrays(GL_TRIANGLES, 0, sizeof(buffer) / (2 * sizeof(float)));
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// glBindVertexArray(0);
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}
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~ObjectBuffers() {
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glDeleteBuffers(1, &VBO);
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glDeleteVertexArrays(1, &VAO);
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}
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};
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} |