Modules/Language/private/automatas/FinateStateAutomata.ipp
Шурупов Илья Викторович 5fce4b2074 Language: reorganize code
2026-10-08 18:09:18 +03:00

197 lines
No EOL
6.1 KiB
C++

namespace tp {
template <typename tAlphabetType, typename tStateType>
auto FiniteStateAutomation<tAlphabetType, tStateType>::addState(const tStateType& state, bool accepting) -> State* {
auto node = mStates.newNode();
node->data.mIsAccepting = accepting;
node->data.mStateVal = state;
mStates.pushBack(node);
return &node->data;
}
template <typename tAlphabetType, typename tStateType>
void FiniteStateAutomation<tAlphabetType, tStateType>::addTransition(State* from, State* to, const tAlphabetType& symbol) {
from->mTransitions.append(Transition(Transition::SYMBOL, to, symbol));
ualni sym = ualni(symbol);
if (!mAlphabetRange.valid()) {
mAlphabetRange = { sym, sym + 1 };
} else {
if (sym < mAlphabetRange.mBegin) mAlphabetRange.mBegin = sym;
if (sym + 1 > mAlphabetRange.mEnd) mAlphabetRange.mEnd = sym + 1;
}
}
template <typename tAlphabetType, typename tStateType>
void FiniteStateAutomation<tAlphabetType, tStateType>::addEpsilonTransition(State* from, State* to) { from->mTransitions.append(Transition(Transition::EPSILON, to)); }
template <typename tAlphabetType, typename tStateType>
void FiniteStateAutomation<tAlphabetType, tStateType>::addAnyTransition(State* from, State* to) { from->mTransitions.append(Transition(Transition::ANY, to)); }
template <typename tAlphabetType, typename tStateType>
void FiniteStateAutomation<tAlphabetType, tStateType>::setStartState(State* start) { mStartState = start; }
template <typename tAlphabetType, typename tStateType>
auto FiniteStateAutomation<tAlphabetType, tStateType>::getStartState() const -> State* { return mStartState; }
template <typename tAlphabetType, typename tStateType>
bool FiniteStateAutomation<tAlphabetType, tStateType>::isValid() const {
if (!mStartState) {
return false;
}
return true;
}
template <typename tAlphabetType, typename tStateType>
ualni FiniteStateAutomation<tAlphabetType, tStateType>::numStates() const { return mStates.length(); }
template <typename tAlphabetType, typename tStateType>
auto FiniteStateAutomation<tAlphabetType, tStateType>::getStates() const -> const List<State>* { return &mStates; }
template <typename tAlphabetType, typename tStateType>
IterRange<ualni> FiniteStateAutomation<tAlphabetType, tStateType>::getAlphabetRange() const { return mAlphabetRange; }
template <typename tAlphabetType, typename tStateType>
void FiniteStateAutomation<tAlphabetType, tStateType>::statesInsert(StatesSet& set, State* state) {
if (set.find(state) == -1) {
set.append(state);
}
}
// Expands initial set with states that are reachable from initial set with no input consumption (E-transitions)
template <typename tAlphabetType, typename tStateType>
void FiniteStateAutomation<tAlphabetType, tStateType>::expandSet(StatesSet& set) {
List<State*> workingSet;
for (auto state : set) {
workingSet.pushBack(state.data());
}
while (workingSet.length()) {
auto first = workingSet.first();
for (auto transition : first->mTransitions) {
if (!transition->isEpsilon()) continue;
if (set.find(transition->mState) != -1) continue;
set.append(transition->mState);
workingSet.pushBack(transition->mState);
}
workingSet.popFront();
}
}
// States that are reachable from initial set with symbol transition
template <typename tAlphabetType, typename tStateType>
void FiniteStateAutomation<tAlphabetType, tStateType>::findMoveSet(StatesSet& from, StatesSet& moveSet, tAlphabetType symbol) {
for (auto state : from) {
for (auto transition : state.data()->mTransitions) {
if (transition->isEpsilon()) continue;
if (!transition->doesConsumes(symbol)) continue;
statesInsert(moveSet, transition->mState);
}
}
}
template <typename tAlphabetType, typename tStateType>
bool FiniteStateAutomation<tAlphabetType, tStateType>::statesEqual(StatesSet& a, StatesSet& b) {
if (a.size() != b.size()) return false;
for (auto state : a) {
if (b.find(state.data()) == -1) return false;
}
return true;
}
template <typename tAlphabetType, typename tStateType>
bool FiniteStateAutomation<tAlphabetType, tStateType>::makeDeterministic() {
if (!isValid()) return false;
struct Edge {
ualni from = 0;
ualni to = 0;
tAlphabetType symbol = tAlphabetType();
};
Buffer<StatesSet> groups;
Buffer<Edge> edges;
StatesSet startSet;
startSet.append(getStartState());
expandSet(startSet);
groups.append(startSet);
// 1) find new states
List<ualni> workingSet;
workingSet.pushBack(ualni(0));
while (workingSet.length()) {
ualni groupIdx = workingSet.first();
workingSet.popFront();
for (auto symbol : getAlphabetRange()) {
// calculate new possible state
StatesSet potentialGroup;
findMoveSet(groups[groupIdx], potentialGroup, tAlphabetType(symbol));
expandSet(potentialGroup);
if (!potentialGroup.size()) continue;
// find existing or create group
alni existing = -1;
for (ualni idx = 0; idx < groups.size(); idx++) {
if (statesEqual(groups[idx], potentialGroup)) {
existing = (alni) idx;
break;
}
}
ualni targetGroup = 0;
if (existing >= 0) {
targetGroup = (ualni) existing;
} else {
targetGroup = groups.size();
groups.append(potentialGroup);
workingSet.pushBack(targetGroup);
}
edges.append({ groupIdx, targetGroup, tAlphabetType(symbol) });
}
}
// 2) find new states termination values
Buffer<bool> accepting;
Buffer<tStateType> stateVals;
for (auto group : groups) {
bool isAccepting = false;
tStateType stateVal = tStateType();
for (auto state : group.data()) {
if (state.data()->mIsAccepting) {
isAccepting = true;
stateVal = state.data()->mStateVal;
break;
}
}
accepting.append(isAccepting);
stateVals.append(stateVal);
}
// 3) transfer
mStates.removeAll();
Buffer<State*> newStates;
for (ualni idx = 0; idx < groups.size(); idx++) {
newStates.append(addState(stateVals[idx], accepting[idx]));
}
mStartState = newStates.first();
for (auto edge : edges) {
addTransition(newStates[edge.data().from], newStates[edge.data().to], edge.data().symbol);
}
return true;
}
}