Modules/.outdated/graphics/inc/window.h
2023-08-20 11:27:47 +03:00

114 lines
No EOL
2.2 KiB
C++

#pragma once
#include "common.h"
#include "vec.h"
#include "rect.h"
#include "color.h"
#include "stringt.h"
#include "array.h"
#include "map.h"
#include "keycodes.h"
#include "queue.h"
namespace tp {
extern tp::ModuleManifest gModuleGlw;
namespace glw {
struct PlatformContext;
class Window {
public:
struct Device {
time_ms FrameRate = NULL; // monitor fps
vec2f Size; // size of the monitor
tp::halnf mDPMM = 1;
};
struct Events {
tp::Queue<KeyEvent> mKeysQueue;
tp::uhalni mRedraw = 2;
bool mClose = false;
vec2f mCursor = 0;
halnf mPressure = 1.f;
vec2f mCursorPrev = 0.f;
halnf mPressurePrev = 1.f;
};
struct Appearence {
vec2f mPos = { 100.f, 100.f }; // global position
vec2f mSize = { 300.f, 300.f }; // width and height of window
vec2f mSizeMin = { 100.f, 100.f }; // min size possiable
vec2f mSizeMax = { 700.f, 700.f }; // max size possiable
bool mHiden = true;
bool mMaximized = false;
bool mMinimized = false;
bool mTopZ = false;
bool mAllDesktops = false;
rgba mResizeColor = rgba(0.13f, 0.13f, 0.13f, 0.9f);
rectf mMinMaxBox;
tp::Array<rectf> mCaptionsAddArea;
tp::Array<rectf> mCaptionsRemoveArea;
};
public:
PlatformContext* mPlatformCtx = NULL;
void platformCallback();
void* platform_window() const;
struct NativeEventListenerCallback {
typedef void (call_back_func)(PlatformContext* ctx, void* cd);
call_back_func* exec_begin = NULL;
call_back_func* exec = NULL;
call_back_func* exec_end = NULL;
void* cd = NULL;
};
tp::HashMap<NativeEventListenerCallback, string> mNativeEventListeners;
private:
struct Cache {
Appearence mAppearencePrev;
vec2f mWindowSize = 0;
rectf mRectBeforResizing = 0;
bool mUserResizing = false;
bool mMinMaxHover = false;
bool mMouseTracked = false;
} mCache;
void applyAppearance();
void initialize();
public:
static Device mDevice;
Appearence mAppearence;
Events mEvents;
Window();
Window(const Appearence& aAppearence);
void pollEvents();
void beginDraw();
void endDraw();
alni sizeAllocatedMem();
alni sizeUsedMem();
~Window();
};
};
};