Modules/RayTracer/applications/Rayt.cpp
2023-10-16 13:38:56 +03:00

107 lines
3 KiB
C++

// #include "NewPlacement.hpp"
#include "Buffer.hpp"
#include "RayTracer.hpp"
#include "Strings.hpp"
#include "Timing.hpp"
#include "Vec.hpp"
#include "OBJ_Loader.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
using namespace tp;
void loadScene(Scene& scene, const String& scenePath) {
objl::Loader Loader;
if (!Loader.LoadFile(scenePath.read())) {
std::cout << "Failed to Load File. May have failed to find it or it was not an .obj file.\n";
return;
}
for (auto& curMesh : Loader.LoadedMeshes) {
scene.mObjects.append(Topology());
auto object = &scene.mObjects.last();
for (int j = 0; j < curMesh.Indices.size(); j += 3) {
unsigned int idx1 = curMesh.Indices[j];
unsigned int idx2 = curMesh.Indices[j + 1];
unsigned int idx3 = curMesh.Indices[j + 2];
Vec3F v1 = {curMesh.Vertices[idx1].Position.X, curMesh.Vertices[idx1].Position.Y, curMesh.Vertices[idx1].Position.Z};
Vec3F v2 = {curMesh.Vertices[idx2].Position.X, curMesh.Vertices[idx2].Position.Y, curMesh.Vertices[idx2].Position.Z};
Vec3F v3 = {curMesh.Vertices[idx3].Position.X, curMesh.Vertices[idx3].Position.Y, curMesh.Vertices[idx3].Position.Z};
object->addTrig(v1, v2, v3);
}
object->updateTransformed();
}
}
void writeImage(const RayTracer::RenderBuffer& output) {
// Save the data to a PNG file
struct urgb {
uint1 r, g, b, a;
};
Buffer2D<urgb> converted;
converted.reserve(output.size());
for (RayTracer::RenderBuffer::Index i = 0; i < output.size().x; i++) {
for (RayTracer::RenderBuffer::Index j = 0; j < output.size().y; j++) {
converted.get({i, j}).r = uint1(output.get({i, j}).r * 255);
converted.get({i, j}).g = uint1(output.get({i, j}).g * 255);
converted.get({i, j}).b = uint1(output.get({i, j}).b * 255);
converted.get({i, j}).a = uint1(output.get({i, j}).a * 255);
}
}
if (stbi_write_png("output.png", converted.size().x, converted.size().y, 4, converted.getBuff(), converted.size().x * 4) != 0) {
// Image saved successfully
std::cout << "Image saved successfully." << std::endl;
} else {
std::cerr << "Error saving the image." << std::endl;
}
}
void renderCommand(const String& scenePath, RayTracer::RenderBuffer::Index2D size) {
Scene scene;
loadScene(scene, scenePath);
scene.mCamera.lookAtPoint({0, 0, 0}, {-3, -3, 3}, {1, 1, 1});
scene.mCamera.setFOV(3.14 / 4);
scene.mCamera.setRatio((halnf) size.y / (halnf) size.x);
scene.mCamera.setFar(100);
RayTracer::RenderBuffer output;
output.reserve(size);
RayTracer rayt;
auto start = get_time();
rayt.render(scene, output);
auto end = get_time();
printf("\n Render finished with average render time per sample - %i (ms)\n", end - start);
writeImage(output);
}
int main() {
tp::ModuleManifest* deps[] = {&gModuleRayTracer, nullptr};
tp::ModuleManifest module("Rayt", nullptr, nullptr, deps);
if (module.initialize()) {
renderCommand("scene.obj", {600, 600});
module.deinitialize();
}
return 0;
}