28 lines
No EOL
375 B
GLSL
28 lines
No EOL
375 B
GLSL
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#version 330 core
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uniform vec4 Color;
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layout(location = 0) out vec4 color;
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uniform float Target;
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uniform vec4 BGCol;
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#define A 0.1f
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void main() {
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float x = gl_FragCoord.z;
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float val = A;
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float f = Target * 2;
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if (x < f) {
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val = ((A - 1) / f) * x + 1;
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}
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val = clamp(val, A, 1);
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color = vec4((Color.xyz - BGCol.xyz) * val + BGCol.xyz, 1.f);
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} |