Modules/Graphics/private/bindings/Canvas.cpp
2024-03-18 09:55:38 +03:00

256 lines
7.4 KiB
C++

#include "Window.hpp"
// -------- OpenGL -------- //
#define GLEW_STATIC
#include <GL/glew.h>
#include "WindowContext.hpp"
// -------- Canvas -------- //
#define NANOVG_GL3_IMPLEMENTATION
#include <nanovg.h>
#include <nanovg_gl.h>
namespace tp {
class Graphics::Canvas::Context {
public:
NVGcontext* vg;
};
}
using namespace tp;
Graphics::Canvas::Canvas() { mContext = new Context(); }
Graphics::Canvas::~Canvas() { delete mContext; }
void Graphics::Canvas::init() {
mContext->vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
if (nvgCreateFont(mContext->vg, "default", "Font.ttf") == -1) {
// TODO
}
}
void Graphics::Canvas::deinit() { nvgDeleteGL3(mContext->vg); }
RectF Graphics::Canvas::getAvaliableArea() { return { (halnf) 0, (halnf) 0, mWidth, mHeight }; }
void Graphics::Canvas::rect(const RectF& rec, const RGBA& col, halnf round) {
nvgBeginPath(mContext->vg);
if (round == 0) {
nvgRect(mContext->vg, rec.x, rec.y, rec.z, rec.w);
} else {
nvgRoundedRect(mContext->vg, rec.x, rec.y, rec.z, rec.w, round);
}
nvgFillColor(mContext->vg, { col.r, col.g, col.b, col.a });
nvgFill(mContext->vg);
}
void Graphics::Canvas::pushClamp(const RectF& rec) {
RectF intersection = rec;
if (mScissors.size()) {
mScissors.last().calcIntersection(rec, intersection);
}
nvgScissor(mContext->vg, intersection.x, intersection.y, intersection.z, intersection.w);
mScissors.append(rec);
}
void Graphics::Canvas::popClamp() {
DEBUG_ASSERT(mScissors.size());
mIsClamping = false;
mScissors.pop();
if (mScissors.size()) {
const auto& rec = mScissors.last();
nvgScissor(mContext->vg, rec.x, rec.y, rec.z, rec.w);
} else {
nvgResetScissor(mContext->vg);
}
}
void Graphics::Canvas::text(
const char* string, const RectF& aRec, halnf size, Align align, halnf marging, const RGBA& col
) {
RectF rec = { aRec.x + marging, aRec.y + marging, aRec.z - marging * 2, aRec.w - marging * 2 };
pushClamp(rec);
nvgFontSize(mContext->vg, size);
nvgFontFace(mContext->vg, "default");
nvgFillColor(mContext->vg, { col.r, col.g, col.b, col.a });
float centerX = rec.x;
float centerY = rec.y;
int alignNVG = 0;
if (((int1*) &align)[1] == 0x00) { // center x
alignNVG |= NVG_ALIGN_CENTER;
centerX += rec.z * 0.5f;
} else if (((int1*) &align)[1] == 0x01) { // left x
alignNVG |= NVG_ALIGN_LEFT;
} else if (((int1*) &align)[1] == 0x02) { // right x
alignNVG |= NVG_ALIGN_RIGHT;
centerX += rec.z;
}
if (((int1*) &align)[0] == 0x00) { // center y
alignNVG |= NVG_ALIGN_MIDDLE;
centerY += rec.w * 0.5f;
} else if (((int1*) &align)[0] == 0x01) { // top y
alignNVG |= NVG_ALIGN_TOP;
centerY += rec.w;
} else if (((int1*) &align)[0] == 0x02) { // bottom y
alignNVG |= NVG_ALIGN_BOTTOM;
}
nvgTextAlign(mContext->vg, alignNVG);
nvgText(mContext->vg, centerX, centerY, string, nullptr);
popClamp();
}
void Graphics::Canvas::drawColorwheel(const RectF& rec, const RGB& col) {
float const x = rec.x;
float const y = rec.y;
float const w = rec.z;
float const h = rec.w;
HSV hsv = tp::HSV(col);
float const hue = hsv.h / (NVG_PI * 2);
int i;
float r0, r1, ax, ay, bx, by, cx, cy, aeps, r;
NVGpaint paint;
nvgSave(mContext->vg);
cx = x + w * 0.5f;
cy = y + h * 0.5f;
r1 = (w < h ? w : h) * 0.5f - 5.0f;
r0 = r1 - 13.0f;
aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out).
for (i = 0; i < 6; i++) {
float a0 = (float) i / 6.0f * NVG_PI * 2.0f - aeps;
float a1 = (float) (i + 1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
nvgBeginPath(mContext->vg);
nvgArc(mContext->vg, cx, cy, r0, a0, a1, NVG_CW);
nvgArc(mContext->vg, cx, cy, r1, a1, a0, NVG_CCW);
nvgClosePath(mContext->vg);
ax = cx + cosf(a0) * (r0 + r1) * 0.5f;
ay = cy + sinf(a0) * (r0 + r1) * 0.5f;
bx = cx + cosf(a1) * (r0 + r1) * 0.5f;
by = cy + sinf(a1) * (r0 + r1) * 0.5f;
paint = nvgLinearGradient(
mContext->vg,
ax,
ay,
bx,
by,
nvgHSLA(a0 / (NVG_PI * 2), 1.0f, 0.55f, 255),
nvgHSLA(a1 / (NVG_PI * 2), 1.0f, 0.55f, 255)
);
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
}
nvgBeginPath(mContext->vg);
nvgCircle(mContext->vg, cx, cy, r0 - 0.5f);
nvgCircle(mContext->vg, cx, cy, r1 + 0.5f);
nvgStrokeColor(mContext->vg, nvgRGBA(0, 0, 0, 64));
nvgStrokeWidth(mContext->vg, 1.0f);
nvgStroke(mContext->vg);
// Selector
nvgSave(mContext->vg);
nvgTranslate(mContext->vg, cx, cy);
nvgRotate(mContext->vg, hue * NVG_PI * 2);
// Marker on
nvgStrokeWidth(mContext->vg, 2.0f);
nvgBeginPath(mContext->vg);
nvgRect(mContext->vg, r0 - 1, -3, r1 - r0 + 2, 6);
nvgStrokeColor(mContext->vg, nvgRGBA(255, 255, 255, 192));
nvgStroke(mContext->vg);
paint = nvgBoxGradient(mContext->vg, r0 - 3, -5, r1 - r0 + 6, 10, 2, 4, nvgRGBA(0, 0, 0, 128), nvgRGBA(0, 0, 0, 0));
nvgBeginPath(mContext->vg);
nvgRect(mContext->vg, r0 - 2 - 10, -4 - 10, r1 - r0 + 4 + 20, 8 + 20);
nvgRect(mContext->vg, r0 - 2, -4, r1 - r0 + 4, 8);
nvgPathWinding(mContext->vg, NVG_HOLE);
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
// Center triangle
r = r0 - 6;
ax = cosf(120.0f / 180.0f * NVG_PI) * r;
ay = sinf(120.0f / 180.0f * NVG_PI) * r;
bx = cosf(-120.0f / 180.0f * NVG_PI) * r;
by = sinf(-120.0f / 180.0f * NVG_PI) * r;
nvgBeginPath(mContext->vg);
nvgMoveTo(mContext->vg, r, 0);
nvgLineTo(mContext->vg, ax, ay);
nvgLineTo(mContext->vg, bx, by);
nvgClosePath(mContext->vg);
paint = nvgLinearGradient(mContext->vg, r, 0, ax, ay, nvgHSLA(hue, 1.0f, 0.5f, 255), nvgRGBA(255, 255, 255, 255));
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
paint = nvgLinearGradient(mContext->vg, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by, nvgRGBA(0, 0, 0, 0), nvgRGBA(0, 0, 0, 255));
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
nvgStrokeColor(mContext->vg, nvgRGBA(0, 0, 0, 64));
nvgStroke(mContext->vg);
// Select circle on triangle
float yt = hsv.v * hsv.s;
float xt = hsv.v - 0.5 * yt;
ay = sinf(120.0f / 180.0f * NVG_PI) * r * (-1.0f + xt * 2.0f);
ax = cosf(120.0f / 180.0f * NVG_PI) * r * (1.0f - yt * 3.f);
nvgStrokeWidth(mContext->vg, 2.0f);
nvgBeginPath(mContext->vg);
nvgCircle(mContext->vg, ax, ay, 5);
nvgStrokeColor(mContext->vg, nvgRGBA(255, 255, 255, 192));
nvgStroke(mContext->vg);
paint = nvgRadialGradient(mContext->vg, ax, ay, 7, 9, nvgRGBA(0, 0, 0, 64), nvgRGBA(0, 0, 0, 0));
nvgBeginPath(mContext->vg);
nvgRect(mContext->vg, ax - 20, ay - 20, 40, 40);
nvgCircle(mContext->vg, ax, ay, 7);
nvgPathWinding(mContext->vg, NVG_HOLE);
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
nvgRestore(mContext->vg);
nvgRestore(mContext->vg);
}
void Graphics::Canvas::drawImage(const RectF& rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding) {
auto imgPaint = nvgImagePattern(mContext->vg, rec.x, rec.y, rec.z, rec.w, angle, image->id, alpha);
nvgBeginPath(mContext->vg);
nvgRoundedRect(mContext->vg, rec.x, rec.y, rec.z, rec.w, rounding);
nvgFillPaint(mContext->vg, imgPaint);
nvgFill(mContext->vg);
}
Graphics::Canvas::ImageHandle Graphics::Canvas::createImageFromTextId(ualni id, Vec2F size) {
#ifdef ENV_OS_ANDROID
return { (ualni) nvglCreateImageFromHandleGLES3(mContext->vg, id, size.x, size.y, 0) };
#else
return { (ualni) nvglCreateImageFromHandleGL3(mContext->vg, id, size.x, size.y, 0) };
#endif
}
void Graphics::Canvas::deleteImageHandle(ImageHandle image) {
if (image.id) {
nvgDeleteImage(mContext->vg, image.id);
}
}
void Graphics::Canvas::proc() { nvgBeginFrame(mContext->vg, mWidth, mHeight, 1.0); }
void Graphics::Canvas::draw() { nvgEndFrame(mContext->vg); }