29 lines
No EOL
502 B
C++
29 lines
No EOL
502 B
C++
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#pragma once
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#include "Buffer2D.hpp"
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#include "Color.hpp"
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#include "Vec.hpp"
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namespace tp {
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class RenderTexture {
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public:
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RenderTexture();
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~RenderTexture();
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uint4 getid();
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void update(const Buffer2D<RGBA>& buff);
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void draw(const uint4& out = 0);
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public:
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static void init();
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static void deinit();
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static void draw_texture(uint4 out, uint4 in);
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static uint4 get_tex(const char* TexId);
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static void drawCurcle(Vec2F pos, double radius, RGBA col);
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private:
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uint4 id;
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};
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}; |