Modules/Sketch3D/rsc/shaders/Texture.frag
2024-11-24 22:41:13 +03:00

15 lines
206 B
GLSL

#version 330 core
in vec2 UV;
out vec4 color;
uniform sampler2D renderedTexture;
void main(){
vec4 texColor = texture(renderedTexture, UV);
if(texColor.a < 0.2)
discard;
color = texColor;
}