Modules/Sketch3D/private/Sketch3D.cpp
2024-10-22 23:35:38 +03:00

461 lines
11 KiB
C++

#include "Sketch3D.hpp"
using namespace tp;
StrokeGPUHandles::StrokeGPUHandles() {
glGenVertexArrays(1, &VertexArrayID);
glBindVertexArray(VertexArrayID);
glGenBuffers(1, &vertexbuffer);
}
void StrokeGPUHandles::sendDataToGPU(Buffer<StrokePoint>* mPoints) {
glBindVertexArray(VertexArrayID);
vbo_len = mPoints->size();
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(StrokePoint) * vbo_len, mPoints->getBuff(), GL_STATIC_COPY);
}
StrokeGPUHandles::~StrokeGPUHandles() {
glDeleteBuffers(1, &vertexbuffer);
glDeleteVertexArrays(1, &VertexArrayID);
}
Stroke::Stroke() = default;
Buffer<StrokePoint>& Stroke::getPoints() { return mPoints; }
const Buffer<StrokePoint>& Stroke::getPoints() const { return mPoints; }
void Stroke::setColor(const RGBA& col) { mColor = col; }
const RGBA& Stroke::getColor() const { return mColor; }
void Stroke::updateGpuBuffers() { mGPUHandles.sendDataToGPU(&mPoints); }
void Stroke::denoisePos(halni passes) {
for (auto pass : IterRange(passes)) {
for (auto pi : IterRange(mPoints.size() - 2)) {
mPoints[pi + 1].pos = (mPoints[pi + 1].pos + mPoints[pi].pos + mPoints[pi + 2].pos) / 3.f;
}
}
}
void Stroke::denoiseThickness(halni passes) {
for (auto pass : IterRange(passes)) {
for (auto pi : IterRange(mPoints.size() - 2)) {
mPoints[pi + 1].thickness = (mPoints[pi].thickness + mPoints[pi + 2].thickness) / 2.f;
}
}
}
void Stroke::compress(halnf factor) {
if (mPoints.size() < 3) {
return;
}
List<StrokePoint> passed_poits;
for (auto idx : IterRange(mPoints.size())) {
passed_poits.pushBack(mPoints[idx]);
}
List<StrokePoint>::Node* min_node = nullptr;
do {
min_node = nullptr;
halnf min_factor = factor;
List<StrokePoint>::Node* iter = passed_poits.firstNode()->next;
for (; iter->next; iter = iter->next) {
Vec3F dir1 = (iter->data.pos - iter->prev->data.pos).normalize();
Vec3F dir2 = (iter->next->data.pos - iter->data.pos).normalize();
halnf factor = 1 - dir1.dot(dir2);
if (factor < min_factor) {
min_node = iter;
min_factor = factor;
}
}
if (min_node) {
passed_poits.removeNode(min_node);
}
} while (min_node);
mPoints.reserve(passed_poits.length());
ualni idx = 0;
for (auto point : passed_poits) {
mPoints[idx] = point.data();
idx++;
}
}
void Stroke::subdiv(halnf precision, const Camera* cam, halni passes) {
// TODO
if (mPoints.size() < 4) {
return;
}
List<StrokePoint> new_points;
for (auto idx : IterRange(mPoints.size())) {
new_points.pushBack(mPoints[idx]);
}
auto viewmat = cam->calculateViewMatrix();
auto projmat = cam->calculateProjectionMatrix();
for (auto i : IterRange(passes)) {
auto n_points = new_points.length();
auto p0 = new_points.firstNode();
auto p1 = p0->next;
auto p2 = p1->next;
auto p3 = p2->next;
while (p3) {
auto p1_2d = cam->project(p1->data.pos, viewmat, projmat);
auto p2_2d = cam->project(p2->data.pos, viewmat, projmat);
auto len = (p1_2d - p2_2d).length();
if (len > precision * 1.5f) {
auto const a = (p1->data.pos - p0->data.pos).unitV();
auto const b = (p2->data.pos - p3->data.pos).unitV();
auto const l = p1->data.pos - p2->data.pos;
auto const l_len = l.length();
auto const ab = a.dot(b);
auto const la = l.dot(a);
auto const lb = l.dot(b);
Vec3F mid;
if (1 - abs(ab) < 0.001f) {
goto SKIP;
}
auto k = (lb - ab * la) / (1 - ab * ab);
auto t = ab * k - la;
if (k < 0 || t < 0) {
goto SKIP;
}
if (k > l_len) {
k = l_len;
}
if (t > l_len) {
t = l_len;
}
auto const p1_mid = p1->data.pos + (a * t);
auto const p2_mid = p2->data.pos + (b * k);
mid = (p1_mid + p2_mid) / 2.f;
{
auto const p0 = ((p2->data.pos - p1->data.pos) / 2.f) + p1->data.pos;
mid = ((mid - p0) / 3.f) + p0;
}
auto node = new_points.newNode();
node->data.pos = mid;
node->data.thickness = (p1->data.thickness + p2->data.thickness) / 2.f;
auto insert_after = p1;
p0 = p1;
p1 = p2;
p2 = p3;
p3 = p3->next;
new_points.attach(node, insert_after);
p0 = p0->next;
continue;
}
SKIP:
p0 = p1;
p1 = p2;
p2 = p3;
p3 = p3->next;
}
if (n_points == new_points.length()) {
break;
}
}
if (new_points.length() != mPoints.size()) {
mPoints.reserve(new_points.length());
ualni idx = 0;
for (auto point : new_points) {
mPoints[idx] = point.data();
idx++;
}
}
}
PencilBrush::PencilBrush() { mType = "pencil"; }
void PencilBrush::ensureReady(Stroke* stroke, const Camera* cam, bool debug) const {
if (stroke->getPoints().size() == 1) {
auto new_point = stroke->getPoints()[0];
new_point.pos += 0.00001f;
stroke->getPoints().append(new_point);
}
if (mEnableCompression && !debug) {
stroke->subdiv(mPrecision, cam, mSubdivPasses);
stroke->denoisePos(mDenoisePassesPos);
stroke->compress(mCompressionFactor);
}
stroke->updateGpuBuffers();
}
void PencilBrush::sample(Project* proj, Vec2F crs, halnf pressure) {
if (proj->mActiveLayer == -1) {
return;
}
bool max_level = mStroke && mStroke->getPoints().size() > mMaxPoints;
if (!pressure || max_level) {
if (mStroke) {
ensureReady(mStroke, &proj->mCamera);
proj->mLayers[proj->mActiveLayer]->strokes.pushBack(mStroke);
mStroke = nullptr;
}
if (max_level) {
mStroke = new Stroke();
mStroke->setColor(mCol);
mStroke->getPoints().append(proj->mLayers[proj->mActiveLayer]->strokes.last()->getPoints().last());
}
if (!pressure) {
return;
}
}
auto thickness = pressure * (proj->mCamera.project({ 0.f, 0.f }) - proj->mCamera.project({ mSize, 0.f })).length();
bool point_passed = true;
if (mStroke && mStroke->getPoints().size()) {
auto last_point_2d = proj->mCamera.project(mStroke->getPoints().last().pos);
point_passed = (crs - last_point_2d).length() > mPrecision;
}
if (!point_passed) {
return;
}
if (!mStroke) {
mStroke = new Stroke();
mStroke->setColor(mCol);
}
auto point_coords = proj->mCamera.project(crs);
mStroke->getPoints().append({ point_coords, (halnf) thickness });
// mStroke->updateGpuBuffers();
}
void PencilBrush::draw(Renderer* render, const Camera* camera) {
if (mStroke) {
if (mEnableCompression) {
mTempDisplayStroke.getPoints() = mStroke->getPoints();
mTempDisplayStroke.setColor(mStroke->getColor());
ensureReady(&mTempDisplayStroke, camera, 0);
render->drawStroke(&mTempDisplayStroke, camera);
} else {
render->drawStroke(mStroke, camera);
}
}
}
PencilBrush::~PencilBrush() {
if (mStroke) delete mStroke;
}
void PencilBrush::finish(Project* proj) {
if (mStroke) {
ensureReady(mStroke, &proj->mCamera);
proj->mLayers[proj->mActiveLayer]->strokes.pushBack(mStroke);
mStroke = nullptr;
}
}
Layer::~Layer() {
for (auto str : strokes) {
delete str.data();
}
}
Project::Project() {
mCamera.lookAtPoint({ 0.0f, 0.0f, 0.0f }, { 2.0f, 0.0f, 0.f }, { 0, 0, 1 });
auto lay = new Layer();
lay->enabled = true;
mLayers.append(lay);
mActiveLayer = 0;
mBrushes.put("eraser", new EraserBrush());
mBrushes.put("pencil", new PencilBrush());
mActiveBrush = "pencil";
mBackgroundColor = 0.f;
}
void Project::sample(halnf pressure, halnf cameraRatio, Vec2F relativeCameraPos) {
mCamera.setRatio(cameraRatio);
auto idx = mBrushes.presents(mActiveBrush);
if (idx) {
auto brush = mBrushes.getSlotVal(idx);
brush->sample(this, relativeCameraPos, pressure);
}
}
void Project::setPencil() {
if (auto idx = mBrushes.presents(mActiveBrush)) {
mBrushes.getSlotVal(idx)->finish(this);
}
mActiveBrush = "pencil";
}
void Project::setEraser() {
if (auto idx = mBrushes.presents(mActiveBrush)) {
mBrushes.getSlotVal(idx)->finish(this);
}
mActiveBrush = "eraser";
}
Project::~Project() {
for (auto brush : mBrushes) {
delete brush->val;
}
for (auto layer : mLayers) {
delete layer.data();
}
}
Renderer::Renderer(Vec2F size) :
mBuffer(size, 4),
mBufferDowncast(size),
mShader("rsc/shaders/stroke.vert", "rsc/shaders/stroke.geom", "rsc/shaders/stroke.frag") {
mMaxSize = size;
mMatrixUniform = mShader.getu("MVP");
mColorUniform = mShader.getu("Color");
mRatioUniform = mShader.getu("Ratio");
mTargetUniform = mShader.getu("Target");
mBGColUniform = mShader.getu("BGCol");
mBuffer.mClearCol = 0.f;
mBufferDowncast.mClearCol = 0.f;
}
void Renderer::renderToTexture(const Project* project, Vec2F size) {
size.clamp({ 1, 1 }, mMaxSize);
setViewport({ 0, 0, size.x, size.y });
setClearCol(project->mBackgroundColor);
renderBegin();
for (auto lay : project->mLayers) {
if (lay.data()->enabled) {
for (auto str : lay.data()->strokes) {
drawStroke(str.data(), &project->mCamera);
}
}
}
auto idx = project->mBrushes.presents(project->mActiveBrush);
if (idx) {
auto brush = project->mBrushes.getSlotVal(idx);
brush->draw(this, &project->mCamera);
}
renderEnd();
}
void Renderer::renderBegin() {
mBuffer.beginDraw();
mBuffer.clear();
}
void Renderer::setViewport(RectF viewport) { mBuffer.setViewport(viewport); }
void Renderer::drawStroke(const Stroke* str, const Camera* camera) {
// return;
glEnable(GL_DEPTH_TEST);
glEnable(GL_MULTISAMPLE);
GLint val;
glGetIntegerv(GL_SAMPLES, &val);
glBindVertexArray(str->mGPUHandles.VertexArrayID);
mShader.bind();
auto cam_mat = camera->calculateTransformationMatrix().transpose();
glUniformMatrix4fv(mMatrixUniform, 1, GL_FALSE, &cam_mat[0][0]);
glUniform4fv(mColorUniform, 1, &str->mColor.r);
glUniform4fv(mBGColUniform, 1, &mBuffer.mClearCol.r);
auto ratio = camera->getRatio();
glUniform1fv(mRatioUniform, 1, &ratio);
auto target = halnf(
((camera->getTarget() - camera->getPos()).length() - camera->getNear()) / (camera->getFar() - camera->getNear())
);
glUniform1fv(mTargetUniform, 1, &target);
// 1st attribute buffer : vertices
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, str->mGPUHandles.vertexbuffer);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, (void*) 0);
glDrawArrays(GL_LINE_STRIP, 0, str->mGPUHandles.vbo_len);
glDisableVertexAttribArray(0);
mShader.unbind();
}
void Renderer::renderEnd() {
mBuffer.endDraw();
mBufferDowncast.beginDraw();
auto size = mBufferDowncast.getSize();
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBuffer.buffId());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mBufferDowncast.buffId());
mBufferDowncast.clear();
glBlitFramebuffer(0, 0, size.x, size.y, 0, 0, size.x, size.y, GL_COLOR_BUFFER_BIT, GL_NEAREST);
mBufferDowncast.endDraw();
}
uhalni Renderer::getTextudeId() { return mBufferDowncast.texId(); }
RenderBuffer* Renderer::getBuff() { return &mBufferDowncast; }
void Renderer::setClearCol(RGBA col) {
mBuffer.mClearCol = col;
mBufferDowncast.mClearCol = col;
}
Renderer::~Renderer() {}