Modules/RasterRender/public/Texture.hpp
2024-11-24 22:41:14 +03:00

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502 B
C++

#pragma once
#include "Buffer2D.hpp"
#include "Color.hpp"
#include "Vec.hpp"
namespace tp {
class RenderTexture {
public:
RenderTexture();
~RenderTexture();
uint4 getid();
void update(const Buffer2D<RGBA>& buff);
void draw(const uint4& out = 0);
public:
static void init();
static void deinit();
static void draw_texture(uint4 out, uint4 in);
static uint4 get_tex(const char* TexId);
static void drawCurcle(Vec2F pos, double radius, RGBA col);
private:
uint4 id;
};
};