Modules/Sketch3D/rsc/shaders/Texture.vert
2024-11-24 22:41:13 +03:00

12 lines
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374 B
GLSL

#version 330 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 UV;
void main(){
gl_Position = vec4(vertexPosition_modelspace.x, vertexPosition_modelspace.y, -0.99, 1);
UV = (vertexPosition_modelspace.xy + vec2(1, 1)) / 2.0;
}