Modules/.wip/Language/public/Automata.hpp
2024-11-24 22:41:13 +03:00

249 lines
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6.9 KiB
C++

#pragma once
#include "Utils.hpp"
#include "List.hpp"
#include "Map.hpp"
#include "Tree.hpp"
namespace tp {
// Non-Deterministic Finite-State Automata
template <typename tAlphabetType, typename tStateType>
class FiniteStateAutomation {
public:
struct State;
public:
class Transition {
friend FiniteStateAutomation;
public:
enum Type { ANY, EPSILON, SYMBOL };
public:
Transition(Type type, State* state, tAlphabetType symbol = tAlphabetType()) {
mState = state;
mType = type;
mSymbol = symbol;
}
[[nodiscard]] bool isTransition(const tAlphabetType& symbol) const {
return (mType == ANY || mType == EPSILON) || (mSymbol == symbol);
}
[[nodiscard]] bool doesConsumes(const tAlphabetType& symbol) const {
return (mType == ANY || (mType == SYMBOL && mSymbol == symbol));
}
[[nodiscard]] bool isEpsilon() const { return mType == EPSILON; }
const State* getState() const { return mState; }
const tAlphabetType& getSymbol() const { return mSymbol; }
private:
State* mState = nullptr;
Type mType;
tAlphabetType mSymbol;
};
class State {
friend FiniteStateAutomation;
public:
State() = default;
public:
void setValue(const tStateType& stateValue) { mStateVal = stateValue; }
void setAcceptance(bool isAccepting) { mIsAccepting = isAccepting; }
[[nodiscard]] bool isAccepting() const { return mIsAccepting; }
const tStateType& getStateVal() const { return mStateVal; }
[[nodiscard]] const Buffer<Transition>* getTransitions() const { return &mTransitions; }
private:
Buffer<Transition> mTransitions{};
tStateType mStateVal = tStateType();
bool mIsAccepting = false;
};
private:
List<State> mStates;
State* mStartState = nullptr;
Range<ualni> mAlphabetRange = { ENV_UALNI_MAX, ENV_UALNI_MIN };
public:
FiniteStateAutomation() = default;
State* addState(const tStateType& state, bool accepting) {
auto node = mStates.newNode();
node->data.mIsAccepting = accepting;
node->data.mStateVal = state;
mStates.pushBack(node);
return &node->data;
}
void addTransition(State* from, State* to, const tAlphabetType& symbol) {
from->mTransitions.append(Transition(Transition::SYMBOL, to, symbol));
if (mAlphabetRange.mBegin < ualni(symbol)) mAlphabetRange.mBegin = ualni(symbol);
if (mAlphabetRange.mEnd > ualni(symbol)) mAlphabetRange.mEnd = ualni(symbol);
}
void addEpsilonTransition(State* from, State* to) { from->mTransitions.append(Transition(Transition::SYMBOL, to)); }
void addAnyTransition(State* from, State* to) { from->mTransitions.append(Transition(Transition::ANY, to)); }
void setStartState(State* start) { mStartState = start; }
[[nodiscard]] State* getStartState() const { return mStartState; }
[[nodiscard]] bool isValid() const {
if (!mStartState) {
return false;
}
return true;
}
[[nodiscard]] ualni numStates() const { return mStates.length(); }
[[nodiscard]] const List<State>* getStates() const { return &mStates; }
[[nodiscard]] Range<ualni> getAlphabetRange() const { return mAlphabetRange; }
private:
typedef AvlTree<AvlNumericKey<State*>, bool> StatesSet;
// Expands initial set with states that are reachable from initial set with no input consumption (E-transitions)
static void expandSet(StatesSet& set) {
List<State*> workingSet;
set.forEach([&](AvlNumericKey<State*>& key, bool) { workingSet.pushBack(key.val); });
while (workingSet.length()) {
auto first = workingSet.first()->data;
set.insert(first, {});
for (auto transition : first->mTransitions) {
if (!transition->isEpsilon()) continue;
if (set.find(transition->mState)) continue;
workingSet.pushBack(transition->mState);
}
workingSet.popFront();
}
}
// States that are reachable from initial set with symbol transition
static void findMoveSet(StatesSet& from, StatesSet& moveSet, tAlphabetType symbol) {
from.forEach([&](AvlNumericKey<State*>& key, bool) {
for (auto transition : key.val->mTransitions) {
if (transition->isEpsilon()) continue;
if (!transition->isTransition(symbol)) continue;
if (moveSet.find(transition->mState)) continue;
moveSet.insert(transition->mState, {});
}
});
}
public:
bool makeDeterministic() {
if (!isValid()) return false;
struct GroupKey {
const StatesSet* group;
static ualni hash(GroupKey key) { return 0; }
bool operator==(const GroupKey& key) const { return false; }
};
struct GroupInfo {
StatesSet* group = nullptr;
AvlTree<AvlNumericKey<StatesSet*>, tAlphabetType> transitions;
State* newState = nullptr;
bool accepting = false;
tStateType stateVal = tStateType();
};
Buffer<StatesSet> groups = { {} };
Map<GroupKey, GroupInfo, DefaultAllocator, GroupKey::hash> groupInfos;
groups.first().insert(getStartState(), false);
expandSet(groups.first());
groupInfos.put({ &groups.first() }, { &groups.first() });
// 1) find new states
List<StatesSet*> workingSet;
workingSet.pushBack(&groups.first());
while (workingSet.length()) {
StatesSet* group = workingSet.first()->data;
GroupInfo* info = &groupInfos.get({ group });
for (auto symbol : getAlphabetRange()) {
// calculate new possible state
StatesSet potentialGroup;
findMoveSet(*group, potentialGroup, tAlphabetType(symbol));
expandSet(potentialGroup);
if (!potentialGroup.size()) continue;
// find existing or create group
StatesSet* targetGroup = nullptr;
auto iter = groupInfos.presents({ &potentialGroup });
if (iter) {
targetGroup = groupInfos.getSlotVal(iter).group;
} else {
targetGroup = &groups.append(potentialGroup);
groupInfos.put({ targetGroup }, { targetGroup });
workingSet.pushBack(targetGroup);
}
// assert transition is added
info->transitions.insert(targetGroup, tAlphabetType(symbol));
}
workingSet.popFront();
}
// 2) find new states termination values
for (auto group : groupInfos) {
GroupInfo* info = &group->val;
ualni accepting = 0;
info->group->forEach([&](AvlNumericKey<State*>& key, bool) {
if (key.val->mIsAccepting) {
accepting++;
info->accepting = true;
info->stateVal = key.val->mStateVal;
}
});
if (!accepting) {
info->accepting = false;
info->stateVal = info->group->head()->key.val->mStateVal;
}
}
// 3) transfer
mStates.removeAll();
// create states
for (auto group : groupInfos) {
group->val.newState = addState(group->val.stateVal, group->val.accepting);
}
// create transitions
for (auto group : groupInfos) {
auto functor = [&](AvlNumericKey<StatesSet*> targetGroupKey, tAlphabetType symbol) {
GroupInfo* targetGroup = &groupInfos.get({ (StatesSet*) targetGroupKey.val });
addTransition(group->val.newState, targetGroup->newState, symbol);
};
group->val.transitions.forEach(functor);
}
return true;
}
};
}