Modules/Storage/applications/Client.cpp
2024-11-24 22:36:45 +03:00

81 lines
1.6 KiB
C++

#include "asio.hpp"
#include <iostream>
#include <string>
#include <mutex>
// #include <unistd.h>
// #include <cstring>
constexpr int PORT = 3333;
const char* SERVER_IP = "127.0.0.1";
std::mutex mutex;
void* readServerBroadcast(void* clientSocketPtr) {
auto socket = ((asio::ip::tcp::socket*)clientSocketPtr);
while (true) {
short messageSize;
asio::read(*socket, asio::buffer(&messageSize, 2));
mutex.lock();
auto message = new char[messageSize + 1];
message[messageSize] = 0;
asio::read(*socket, asio::buffer(message, messageSize));
std::cerr << "Broadcast : " << message << std::endl;
delete[] message;
mutex.unlock();
}
return nullptr;
}
int main() {
asio::io_context ioContext;
// Create a TCP socket
asio::ip::tcp::socket socket(ioContext);
// Connect to a server
asio::ip::tcp::endpoint endpoint(asio::ip::address::from_string(SERVER_IP), PORT);
socket.connect(endpoint);
// Create a new thread to handle the client
pthread_t threadId;
if (pthread_create(&threadId, nullptr, readServerBroadcast, (void*) &socket) != 0) {
std::cerr << "Failed to create thread for client" << std::endl;
return 1;
}
// Detach the thread so it can run independently
pthread_detach(threadId);
while (true) {
std::string message;
std::cout << " >> ";
std::cin >> message;
mutex.lock();
// Send a message to the server
auto messageSize = (short) message.size();
asio::write(socket, asio::buffer(&messageSize, 2));
// Send a message to the server
asio::write(socket, asio::buffer(message + "\n"));
mutex.unlock();
}
// Close socket
// close(clientSocket);
return 0;
}