Modules/RayTracer/applications/Rayt.cpp
2024-03-16 20:57:46 +03:00

89 lines
No EOL
2.1 KiB
C++

// #include "NewPlacement.hpp"
#include "Rayt.hpp"
#include "Timing.hpp"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#include <iostream>
#include <thread>
#include <chrono>
using namespace tp;
void writeImage(const RayTracer::RenderBuffer& output, const char* name) {
// Save the data to a PNG file
struct urgb {
uint1 r, g, b, a;
};
Buffer2D<urgb> converted;
converted.reserve(output.size());
for (Index i = 0; i < output.size().x; i++) {
for (Index j = 0; j < output.size().y; j++) {
converted.get({ i, j }).r = uint1(output.get({ i, j }).r * 255);
converted.get({ i, j }).g = uint1(output.get({ i, j }).g * 255);
converted.get({ i, j }).b = uint1(output.get({ i, j }).b * 255);
converted.get({ i, j }).a = uint1(output.get({ i, j }).a * 255);
}
}
if (stbi_write_png(name, converted.size().x, converted.size().y, 4, converted.getBuff(), converted.size().x * 4) != 0) {
// Image saved successfully
printf("Image saved successfully.\n");
} else {
printf("Error saving the image.\n");
}
}
void printStatus(const halnf* percentage) {
auto old = *percentage;
while (*percentage < 0.99f) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
if (old != *percentage && (*percentage - old) > 0.01) {
std::cout << "Progress - " << (*percentage) * 100 << std::endl;
old = *percentage;
}
}
}
void renderCommand(const std::string& scenePath) {
Scene scene;
RayTracer::RenderSettings settings;
loadScene(scene, scenePath, settings);
RayTracer::OutputBuffers output;
RayTracer rayt;
std::thread statusThread(printStatus, &rayt.mProgress.percentage);
std::cout << "\nStarting Render:\n\n";
auto start = get_time();
rayt.render(scene, output, settings);
auto end = get_time();
statusThread.join();
std::cout << "\nRender finished with average render time per sample - " << (end - start) << " (ms)\n";
writeImage(output.normals, "normals.png");
writeImage(output.color, "color.png");
writeImage(output.depth, "depth.png");
}
int main(int argc, const char** argv) {
if (argc > 1) {
renderCommand(argv[1]);
} else {
renderCommand("scene.lua");
}
return 0;
}