11 lines
No EOL
183 B
GLSL
11 lines
No EOL
183 B
GLSL
#version 330 core
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layout(location = 0) in vec3 Point;
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uniform vec4 Origin;
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uniform mat4 Basis;
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uniform mat4 Camera;
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void main() {
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gl_Position = Camera * vec4(Point.xyz, 1.0);
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} |