Modules/Language/public/RegularAutomata.hpp
2024-11-24 22:41:13 +03:00

501 lines
13 KiB
C++

#pragma once
#include "Strings.hpp"
#include "List.hpp"
#include "Map.hpp"
#include "Buffer2D.hpp"
namespace tp {
template <typename tAlphabetType, typename tStateType, tStateType tNoStateVal, tStateType tFailedStateVal>
class TransitionMatrix;
template <typename tAlphabetType, typename tStateType, tStateType tNoStateVal, tStateType tFailedStateVal>
class DFA;
// Non-Deterministic Finite-State Automata
template <typename tAlphabetType, typename tStateType, tStateType tNoStateVal, tStateType tFailedStateVal>
class NFA {
static_assert(TypeTraits<tAlphabetType>::isIntegral, "tAlphabetType must be enumerable.");
public:
struct Vertex;
private:
struct Edge {
Vertex* mVertex = nullptr;
bool mConsumesSymbol = false;
Range<tAlphabetType> mAcceptingRange;
bool mAcceptsAll = false;
bool mExclude = false;
bool isTransition(const tAlphabetType& symbol) {
if (symbol == 0) return false;
if (!mConsumesSymbol || mAcceptsAll) return true;
bool const in_range = (symbol >= mAcceptingRange.mBegin && symbol <= mAcceptingRange.mEnd);
return in_range != mExclude;
}
};
public:
struct Vertex {
List<Edge> edges;
tStateType termination_state = tNoStateVal;
#ifdef ENV_BUILD_DEBUG
ualni debug_idx = 0;
#endif
ualni flag = 0;
};
private:
friend DFA<tAlphabetType, tStateType, tNoStateVal, tFailedStateVal>;
List<Vertex> mVertices;
Vertex* mStart = nullptr;
public:
NFA() = default;
Vertex* addVertex() {
auto node = mVertices.newNode();
#ifdef ENV_BUILD_DEBUG
node->data.debug_idx = mVertices.length() + 1;
#endif
mVertices.pushBack(node);
return &node->data;
}
void
addTransition(Vertex* from, Vertex* to, Range<tAlphabetType> range, bool consumes, bool accepts_all, bool exclude) {
Edge edge;
edge.mVertex = to;
edge.mConsumesSymbol = consumes;
edge.mAcceptingRange = range;
edge.mExclude = exclude;
edge.mAcceptsAll = accepts_all;
from->edges.pushBack(edge);
}
void setStartVertex(Vertex* start) { mStart = start; }
[[nodiscard]] Vertex* getStartVertex() const { return mStart; }
void setVertexState(Vertex* vertex, tStateType state) { vertex->termination_state = state; }
[[nodiscard]] bool isValid() const {
if (!mStart) {
return false;
}
return true;
}
Range<tAlphabetType> getAlphabetRange() const {
tAlphabetType start = 0, end = 0;
Range<tAlphabetType> all_range(
std::numeric_limits<tAlphabetType>::min(), std::numeric_limits<tAlphabetType>::max()
);
bool first = true;
for (auto vertex : mVertices) {
for (auto edge : vertex.data().edges) {
if (!edge.data().mConsumesSymbol) continue;
auto const& tran_range = edge.data().mAcceptingRange;
if (edge.data().mAcceptsAll || edge.data().mExclude) return all_range;
if (tran_range.mBegin < start || first) start = tran_range.mBegin;
if (tran_range.mEnd > end || first) end = tran_range.mEnd;
first = false;
}
}
return Range<tAlphabetType>(start, end + 1);
}
// vertices that are reachable from initial set with no input consumption (E-transitions)
// does not include initial set
void closure(const List<Vertex*>& set, List<Vertex*>& closure, ualni unique_call_id) {
List<Vertex*> marked;
marked = set;
while (marked.length()) {
auto first = marked.first()->data;
if (first->flag != unique_call_id) {
first->flag = unique_call_id;
closure.pushBack(first);
}
for (auto edge : first->edges) {
if (!edge.data().mConsumesSymbol && edge.data().mVertex->flag != unique_call_id) {
marked.pushBack(edge.data().mVertex);
}
}
marked.popFront();
}
}
// vertices that are reachable from initial set with symbol transition
void move(const List<Vertex*>& set, List<Vertex*>& reachable, tAlphabetType symbol, ualni unique_call_id) {
for (auto vertex : set) {
for (auto edge : vertex->edges) {
if (!edge.data().mConsumesSymbol) continue;
bool transition = edge.data().isTransition(symbol);
if (transition && edge.data().mVertex->flag != unique_call_id) {
edge.data().mVertex->flag = unique_call_id;
reachable.pushBack(edge.data().mVertex);
}
}
}
}
};
// Deterministic Finite-State Automata
template <typename tAlphabetType, typename tStateType, tStateType tNoStateVal, tStateType tFailedStateVal>
class DFA {
static_assert(TypeTraits<tAlphabetType>::isIntegral, "tAlphabetType must be enumerable.");
friend TransitionMatrix<tAlphabetType, tStateType, tNoStateVal, tFailedStateVal>;
struct Vertex {
struct Edge {
Vertex* vertex = nullptr;
tAlphabetType transition_code = nullptr;
};
List<Edge> edges;
tStateType termination_state = tNoStateVal;
bool marked = false;
};
List<Vertex> mVertices;
Vertex* mStart = nullptr;
const Vertex* mIter = nullptr;
Range<tAlphabetType> mAlphabetRange;
bool mTrapState = false;
typedef typename NFA<tAlphabetType, tStateType, tNoStateVal, tFailedStateVal>::Vertex NState;
public:
explicit DFA(NFA<tAlphabetType, tStateType, tNoStateVal, tFailedStateVal>& nfa) {
if (!nfa.isValid()) {
return;
}
mAlphabetRange = nfa.getAlphabetRange();
struct DStateKey {
const List<NState*>* nStates;
bool operator==(const DStateKey& in) const {
if (nStates->length() != in.nStates->length()) {
return false;
}
// FIXME : make linear time
for (auto state : *nStates) {
bool found = false;
for (auto in_state : *in.nStates) {
if (state.data() == in_state.data()) {
found = true;
break;
}
}
if (!found) {
return false;
}
}
return true;
}
static ualni dStateHashFunc(DStateKey key) {
alni out = 0;
for (auto state : *key.nStates) {
out += alni(state.data());
}
return out;
};
};
// all NFA states that are reachable from initial DFA State for specific symbol in alphabet
struct DState {
struct DTransition {
DState* state = nullptr;
tAlphabetType accepting_code;
};
List<NState*> nStates;
List<DTransition> transitions;
Vertex* dVertex = nullptr; // relevant DFA vertex
#ifdef ENV_BUILD_DEBUG
ualni debug_idx = 0;
#endif
};
// includes closure of NFA start state by definition
auto start_state = new DState();
nfa.closure({ nfa.getStartVertex() }, start_state->nStates, ualni(start_state));
Map<DStateKey, DState*, DefaultAllocator, DStateKey::dStateHashFunc, 256> dStates;
dStates.put({ &start_state->nStates }, start_state);
List<DState*> working_set = { start_state };
// while there is items to work with
auto currentDState = working_set.first();
while (currentDState) {
// check all possible transitions for any symbol
for (auto symbol : mAlphabetRange) {
List<NState*> reachableNStates;
nfa.move(currentDState->data->nStates, reachableNStates, symbol, ualni(currentDState + symbol));
nfa.closure(reachableNStates, reachableNStates, ualni(currentDState + symbol));
if (!reachableNStates.length()) {
continue;
}
DState* targetDState = nullptr;
// check if set of all reachable NFA states already forms existing DFA state
auto idx = dStates.presents({ &reachableNStates });
if (idx) {
targetDState = dStates.getSlotVal(idx);
}
if (!targetDState) {
// register new DFA state
targetDState = new DState();
#ifdef ENV_BUILD_DEBUG
targetDState->debug_idx = dStates.size();
#endif
targetDState->nStates = reachableNStates;
// append to working stack
working_set.pushBack(targetDState);
dStates.put({ &targetDState->nStates }, targetDState);
}
// add transition to DFA state
currentDState->data->transitions.pushBack({ targetDState, symbol });
}
working_set.popFront();
currentDState = working_set.first();
}
// create own vertices
for (auto node : dStates) {
tStateType state = tNoStateVal;
for (auto iter : node->val->nStates) {
if (iter->termination_state != tNoStateVal) {
state = iter->termination_state;
break;
}
}
node->val->dVertex = addVertex(state);
}
// connect all vertices
for (auto node : dStates) {
for (auto edge : node->val->transitions) {
addTransition(node->val->dVertex, edge.data().state->dVertex, edge.data().accepting_code);
}
}
// set the starting vertex
mStart = start_state->dVertex;
// cleanup
for (auto node : dStates) {
delete node->val;
}
collapseEquivalentVertices();
mAlphabetRange = getAlphabetRange();
}
tStateType move(tAlphabetType symbol) {
if (mTrapState || !mIter) {
return tNoStateVal;
}
for (auto edge : mIter->edges) {
if (edge.data().transition_code == symbol) {
mIter = edge.data().vertex;
return mIter->termination_state;
}
}
mTrapState = true;
return tNoStateVal;
}
void start() {
mIter = mStart;
mTrapState = false;
}
[[nodiscard]] uhalni nVertices() const { return (uhalni) mVertices.length(); }
[[nodiscard]] Range<tAlphabetType> getRange() const { return mAlphabetRange; }
private:
[[nodiscard]] Range<tAlphabetType> getAlphabetRange() const {
Range<tAlphabetType> out;
for (auto vertex : mVertices) {
vertex.data().marked = false;
}
bool first = true;
getAlphabetRangeUtil(mStart, &out, first);
out.mEnd++;
return out;
}
void getAlphabetRangeUtil(Vertex* vert, Range<tAlphabetType>* out, bool& first) const {
vert->marked = true;
for (auto edge : vert->edges) {
auto const code = edge.data().transition_code;
if (first) {
*out = { code, code };
first = false;
}
if (code < out->mBegin) {
out->mBegin = code;
}
if (code > out->mEnd) {
out->mEnd = code;
}
if (!edge.data().vertex->marked) {
getAlphabetRangeUtil(edge.data().vertex, out, first);
}
}
}
void collapseEquivalentVertices() {
// TODO
}
Vertex* addVertex(tStateType state) {
auto node = mVertices.addNodeBack();
node->data.termination_state = state;
return &node->data;
}
void addTransition(Vertex* from, Vertex* to, tAlphabetType transition_symbol) {
from->edges.pushBack({ to, transition_symbol });
}
};
template <typename tAlphabetType, typename tStateType, tStateType tNoStateVal, tStateType tFailedStateVal>
class TransitionMatrix {
static_assert(TypeTraits<tAlphabetType>::isIntegral, "tAlphabetType must be enumerable.");
Buffer2D<ualni> mTransitions;
Buffer<tStateType> mStates;
Range<tAlphabetType> mSymbolRange = { 0, 0 };
ualni mIter = 0;
ualni mIterPrev = 0;
ualni mStart = 0;
public:
TransitionMatrix() = default;
auto getStates() const { return &mStates; }
auto getTransitions() const { return &mTransitions; }
auto getStart() const { return mStart; }
void construct(const DFA<tAlphabetType, tStateType, tNoStateVal, tFailedStateVal>& dfa) {
mSymbolRange = dfa.getRange();
auto range_len = ualni(mSymbolRange.mEnd - mSymbolRange.mBegin);
auto sizeX = range_len ? range_len : 1;
auto sizeY = (ualni) (dfa.nVertices() + 1);
mTransitions.reserve({ sizeX, sizeY });
mTransitions.assign(dfa.nVertices());
mStates.reserve(sizeY);
ualni idx = 0;
for (auto vertex : dfa.mVertices) {
auto state = vertex.data().termination_state;
mStates[idx] = state;
idx++;
}
mStates[dfa.nVertices()] = tFailedStateVal;
idx = 0;
for (auto vertex : dfa.mVertices) {
if (&vertex.data() == dfa.mStart) {
mStart = mIter = mIterPrev = idx;
}
idx++;
}
ualni vertexIdx = 0;
for (auto vertex : dfa.mVertices) {
for (auto edge : vertex.data().edges) {
ualni vertex2Idx = 0;
for (auto vertex2 : dfa.mVertices) {
if (edge.data().vertex == &vertex2.data()) break;
vertex2Idx++;
}
auto const code = edge.data().transition_code;
mTransitions.set({ (ualni) (code - mSymbolRange.mBegin), (ualni) vertexIdx }, vertex2Idx);
}
vertexIdx++;
}
}
bool isTrapped() { return mStates[mIter] == tFailedStateVal; }
tStateType move(tAlphabetType symbol) {
if (symbol >= mSymbolRange.mBegin && symbol < mSymbolRange.mEnd) {
mIter = mTransitions.get({ (ualni) (symbol - mSymbolRange.mBegin), (ualni) mIter });
} else {
mIter = mStates.size() - 1;
}
if (mIterPrev == mStart) {
if (mStates[mIter] == tFailedStateVal) {
reset();
return tFailedStateVal;
} else {
mIterPrev = mIter;
return tNoStateVal;
}
} else {
if (mStates[mIter] == tFailedStateVal) {
if (mStates[mIterPrev] != tNoStateVal) {
auto out = mStates[mIterPrev];
reset();
return out;
} else {
reset();
return tFailedStateVal;
}
} else {
mIterPrev = mIter;
return tNoStateVal;
}
}
mIterPrev = mIter;
return mStates[mIter];
}
void reset() {
mIter = mStart;
mIterPrev = mStart;
}
};
}