Modules/Graphics/public/Graphics.hpp
IlyaShurupov 59b1d0b89a tmp
2024-03-19 11:52:22 +03:00

84 lines
No EOL
1.4 KiB
C++

#pragma once
#include "Window.hpp"
#include "Color.hpp"
#include "Rect.hpp"
#include "Buffer.hpp"
namespace tp {
class DebugGUI {
class Context;
Context* mContext;
public:
explicit DebugGUI(Window* window);
~DebugGUI();
void proc();
void draw();
};
class Canvas {
class Context;
Context* mContext;
public:
explicit Canvas(Window* window);
~Canvas();
void proc();
void draw();
public:
enum Align : int2 {
CC = 0x0000,
CT = 0x0001,
CB = 0x0002,
LC = 0x0100,
LT = 0x0101,
LB = 0x0102,
RC = 0x0200,
RT = 0x0201,
RB = 0x0202,
};
struct ImageHandle {
ualni id = 0;
};
void pushClamp(const RectF& rec);
void popClamp();
void rect(const RectF& rec, const RGBA& col, halnf round = 0);
void text(const char*, const RectF&, halnf size, Align, halnf padding, const RGBA&);
ImageHandle createImageFromTextId(ualni id, Vec2F size);
void deleteImageHandle(ImageHandle image);
void drawImage(const RectF& rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding);
private:
Buffer<RectF> mScissors;
bool mIsClamping = false;
};
class Graphics {
public:
explicit Graphics(Window* window) : mGui(window), mCanvas(window) {}
void proc() {
mCanvas.proc();
mGui.proc();
}
void draw() {
mCanvas.draw();
mGui.draw();
}
private:
Canvas mCanvas;
DebugGUI mGui;
};
}