Modules/Sketch3D/rsc/shaders/stroke.frag
2024-11-24 22:41:13 +03:00

28 lines
No EOL
375 B
GLSL

#version 330 core
uniform vec4 Color;
layout(location = 0) out vec4 color;
uniform float Target;
uniform vec4 BGCol;
#define A 0.1f
void main() {
float x = gl_FragCoord.z;
float val = A;
float f = Target * 2;
if (x < f) {
val = ((A - 1) / f) * x + 1;
}
val = clamp(val, A, 1);
color = vec4((Color.xyz - BGCol.xyz) * val + BGCol.xyz, 1.f);
}