Modules/3DEditor/applications/Entry.cpp
IlyaShurupov 86a41c1876 tmp
2024-04-29 12:37:39 +03:00

42 lines
941 B
C++

#include "EditorWidget.hpp"
#include "GraphicApplication.hpp"
using namespace tp;
bool loadMeshes(tp::Scene& scene, const std::string& objetsPath);
class EditorGUI : public Application {
public:
EditorGUI() {
Vec2F renderResolution = { 1000, 1000 };
auto canvas = this->mGraphics->getCanvas();
// mGui = new EditorWidget<EventHandler, Canvas>(canvas, &geometry, renderResolution);
mGui = new ShortcutsTest<EventHandler, Canvas>();
loadMeshes(geometry, "rsc/scene.obj");
geometry.mCamera.lookAtPoint({ 0, 0, 0 }, { 3, 3, 2 }, { 0, 0, 1 });
}
~EditorGUI() override { delete mGui; }
void processFrame(EventHandler* eventHandler) override {
auto rec = RectF({ 0, 0 }, mWindow->getSize());
mGui->proc(*eventHandler, rec, rec);
}
void drawFrame(Canvas* canvas) override { mGui->draw(*canvas); }
private:
Scene geometry;
ShortcutsTest<EventHandler, Canvas>* mGui;
};
int main() {
EditorGUI gui;
gui.run();
}