Modules/Objects/private/primitives/boolobject.cpp
2024-03-22 16:13:42 +03:00

57 lines
1.9 KiB
C++

#include "primitives/boolobject.h"
using namespace obj;
using namespace tp;
void BoolObject::constructor(BoolObject* self) { self->val = false; }
void BoolObject::copy(BoolObject* self, const BoolObject* in) { self->val = in->val; }
BoolObject* BoolObject::create(bool in) {
NDO_CASTV(BoolObject, NDO->create("bool"), out)->val = alni(in);
return out;
}
void BoolObject::from_int(BoolObject* self, alni in) { self->val = in; }
void BoolObject::from_float(BoolObject* self, alnf in) { self->val = alni(bool(in)); }
void BoolObject::from_string(BoolObject* self, const std::string& in) {
self->val = in == "true" || in == "True";
}
std::string BoolObject::to_string(BoolObject* self) { return std::to_string(bool(self->val)); }
alni BoolObject::to_int(BoolObject* self) { return self->val; }
alnf BoolObject::to_float(BoolObject* self) { return alnf(bool(self->val)); }
static alni save_size(BoolObject* self) { return sizeof(alni); }
static void save(BoolObject* self, ArchiverOut& file_self) { file_self << self->val; }
static void load(ArchiverIn& file_self, BoolObject* self) { file_self >> self->val; }
struct ObjectTypeConversions BoolObjectTypeConversions = {
.from_int = (object_from_int) BoolObject::from_int,
.from_float = (object_from_float) BoolObject::from_float,
.from_string = (object_from_string) BoolObject::from_string,
.to_string = (object_to_string) BoolObject::to_string,
.to_int = (object_to_int) BoolObject::to_int,
.to_float = (object_to_float) BoolObject::to_float,
};
struct obj::ObjectType obj::BoolObject::TypeData = {
.base = nullptr,
.constructor = (object_constructor) BoolObject::constructor,
.destructor = nullptr,
.copy = (object_copy) BoolObject::copy,
.size = sizeof(BoolObject),
.name = "bool",
.convesions = &BoolObjectTypeConversions,
.save_size = (object_save_size) save_size,
.save = (object_save) save,
.load = (object_load) load,
};