Modules/RayTracer/applications/Rayt.cpp
2023-10-15 23:25:48 +03:00

95 lines
2.8 KiB
C++

// #include "NewPlacement.hpp"
#include "Buffer.hpp"
#include "RayTracer.hpp"
#include "Strings.hpp"
#include "Vec.hpp"
#include "OBJ_Loader.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
using namespace tp;
void loadScene(Scene& scene, const String& scenePath) {
objl::Loader Loader;
if (!Loader.LoadFile(scenePath.read())) {
std::cout << "Failed to Load File. May have failed to find it or it was not an .obj file.\n";
return;
}
for (auto& curMesh : Loader.LoadedMeshes) {
// Go through each vertex and print its number,
// position, normal, and texture coordinate
for (int j = 0; j < curMesh.Vertices.size(); j++) {
// file << "V" << j << ": "
// << "P(" << curMesh.Vertices[j].Position.X << ", " << curMesh.Vertices[j].Position.Y << ", " << curMesh.Vertices[j].Position.Z << ") "
// << "N(" << curMesh.Vertices[j].Normal.X << ", " << curMesh.Vertices[j].Normal.Y << ", " << curMesh.Vertices[j].Normal.Z << ") "
// << "TC(" << curMesh.Vertices[j].TextureCoordinate.X << ", " << curMesh.Vertices[j].TextureCoordinate.Y << ")\n";
}
// Print Indices
// Go through every 3rd index and print the
// triangle that these indices represent
for (int j = 0; j < curMesh.Indices.size(); j += 3) {
// file << "T" << j / 3 << ": " << curMesh.Indices[j] << ", " << curMesh.Indices[j + 1] << ", " << curMesh.Indices[j + 2] << "\n";
}
}
}
void writeImage(const RayTracer::RenderBuffer& output) {
// Save the data to a PNG file
struct urgb {
uint1 r, g, b, a;
};
Buffer2D<urgb> converted;
converted.reserve(output.size());
for (RayTracer::RenderBuffer::Index i = 0; i < output.size().x; i++) {
for (RayTracer::RenderBuffer::Index j = 0; j < output.size().y; j++) {
converted.get({i, j}).r = uint1(output.get({i, j}).r * 255);
converted.get({i, j}).g = uint1(output.get({i, j}).g * 255);
converted.get({i, j}).b = uint1(output.get({i, j}).b * 255);
converted.get({i, j}).a = uint1(output.get({i, j}).a * 255);
}
}
if (stbi_write_png("output.png", converted.size().x, converted.size().y, 4, converted.getBuff(), converted.size().x * 4) != 0) {
// Image saved successfully
std::cout << "Image saved successfully." << std::endl;
} else {
std::cerr << "Error saving the image." << std::endl;
}
}
void renderCommand(const String& scenePath, RayTracer::RenderBuffer::Index2D size) {
Scene scene;
loadScene(scene, scenePath);
RayTracer::RenderBuffer output;
output.reserve(size);
RayTracer rayt;
rayt.render(scene, output);
writeImage(output);
}
int main() {
tp::ModuleManifest* deps[] = {&gModuleRayTracer, nullptr};
tp::ModuleManifest module("Rayt", nullptr, nullptr, deps);
if (module.initialize()) {
renderCommand("scene.obj", {1000, 1000});
module.deinitialize();
}
return 0;
}