Modules/LibraryViewer/private/WavPlayer.cpp
2024-11-24 22:41:12 +03:00

138 lines
No EOL
3.5 KiB
C++

#include "WavPlayer.hpp"
#include <chrono>
#include <fstream>
#include <iostream>
#include <math.h>
WavPlayer::WavPlayer() :
handle(nullptr),
playbackThread(nullptr),
isPlaying(false),
progress(0.0f) {
if (snd_pcm_open(&handle, "default", SND_PCM_STREAM_PLAYBACK, 0) < 0) {
std::cerr << "Error: Couldn't open ALSA PCM device." << std::endl;
}
}
WavPlayer::~WavPlayer() {
stopSong();
if (handle) {
snd_pcm_close(handle);
}
}
void WavPlayer::loadSong(const char* filePath) {
stopSong();
if (snd_pcm_prepare(handle) < 0) {
std::cerr << "Error: Couldn't prepare PCM." << std::endl;
return;
}
// TODO: Load and parse the WAV file
// For simplicity, assume a 16-bit, mono WAV file with a 44.1 kHz sample rate
// You need to handle loading and parsing of the WAV file here
// Example:
// std::ifstream file(filePath, std::ios::binary);
// if (!file) {
// std::cerr << "Error: Could not open WAV file." << std::endl;
// return;
// }
// ... (load and parse WAV file)
snd_pcm_set_params(handle, SND_PCM_FORMAT_S16_LE, SND_PCM_ACCESS_RW_INTERLEAVED, 1, 44100, 1, 500000);
}
void WavPlayer::playSong() {
if (!isPlaying) {
isPlaying = true;
playbackThread = new std::thread(&WavPlayer::playbackThreadFunction, this);
}
}
void WavPlayer::stopSong() {
if (isPlaying) {
isPlaying = false;
if (playbackThread && playbackThread->joinable()) {
playbackThread->join();
}
delete playbackThread;
playbackThread = nullptr;
snd_pcm_drop(handle);
}
}
void WavPlayer::setVolume(float volume) {
// TODO: Adjust volume using ALSA API
// You might need to use functions like snd_pcm_volume() or other ALSA functions
}
float WavPlayer::getProgress() const { return progress; }
float WavPlayer::getDurationSec() const {
// TODO: Return the duration of the loaded song
// You need information from the loaded WAV file for this
return 0.0f;
}
void WavPlayer::setProgress(float newProgress) {
if (newProgress >= 0.0f && newProgress <= 1.0f) {
progress = newProgress;
// TODO: Adjust playback position based on the progress using ALSA API
// You might need to use functions like snd_pcm_writei() or other ALSA functions
}
}
void WavPlayer::playbackThreadFunction() {
const int buffer_size = 1024; // Adjust the buffer size according to your requirements
short buffer[buffer_size];
while (isPlaying) {
// TODO: Implement actual playback logic using ALSA API
// You might need to use functions like snd_pcm_writei() or other ALSA functions
// For simplicity, we'll fill the buffer with dummy data
for (int i = 0; i < buffer_size; ++i) {
buffer[i] = static_cast<short>(32767 * std::sin(2.0 * M_PI * 440.0 * progress));
}
// Write the buffer to the PCM device
int err = snd_pcm_writei(handle, buffer, buffer_size);
if (err < 0) {
std::cerr << "Error writing to PCM device: " << snd_strerror(err) << std::endl;
stopSong();
return;
}
// Update progress
progress += 0.1f;
if (progress >= 1.0f) {
stopSong();
}
// Sleep for a short duration (adjust as needed)
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
void example() {
WavPlayer player;
// Load a WAV file
player.loadSong("path/to/your/file.wav");
// Start playing the song asynchronously
player.playSong();
// Simulate a main application loop (replace this with your actual application logic)
for (int i = 0; i < 30; ++i) {
std::cout << "Progress: " << player.getProgress() << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(1));
}
// Stop the song playback
player.stopSong();
}