Modules/Objects/private/primitives/floatobject.cpp
2024-11-24 22:41:08 +03:00

72 lines
No EOL
2.4 KiB
C++

#pragma once
#include "primitives/floatobject.h"
#include "NewPlacement.hpp"
using namespace obj;
using namespace tp;
void FloatObject::constructor(FloatObject* self) { self->val = 0; }
void FloatObject::copy(FloatObject* self, const FloatObject* in) { self->val = in->val; }
FloatObject* FloatObject::create(alnf in) {
NDO_CASTV(FloatObject, NDO->create("float"), out)->val = alnf(in);
return out;
}
void FloatObject::from_int(FloatObject* self, alni in) { self->val = alnf(in); }
void FloatObject::from_float(FloatObject* self, alnf in) { self->val = in; }
void FloatObject::from_string(FloatObject* self, String in) { self->val = alnf(in); }
String FloatObject::to_string(FloatObject* self) { return String(self->val); }
alni FloatObject::to_int(FloatObject* self) { return alni(self->val); }
alnf FloatObject::to_float(FloatObject* self) { return self->val; }
static alni save_size(FloatObject* self) { return sizeof(alnf); }
static void save(FloatObject* self, ArchiverOut& file_self) { file_self << self->val; }
static void load(ArchiverIn& file_self, FloatObject* self) { file_self >> self->val; }
struct ObjectTypeConversions FloatObjectTypeConversions = {
.from_int = (object_from_int) FloatObject::from_int,
.from_float = (object_from_float) FloatObject::from_float,
.from_string = (object_from_string) FloatObject::from_string,
.to_string = (object_to_string) FloatObject::to_string,
.to_int = (object_to_int) FloatObject::to_int,
.to_float = (object_to_float) FloatObject::to_float,
};
static void mul(FloatObject* self, FloatObject* in) { self->val *= in->val; }
static void sub(FloatObject* self, FloatObject* in) { self->val -= in->val; }
static void add(FloatObject* self, FloatObject* in) { self->val += in->val; }
static void divide(FloatObject* self, FloatObject* in) { self->val /= in->val; }
struct ObjectTypeAriphmetics FloatObject::TypeAriphm = {
.add = (object_add) add,
.sub = (object_sub) sub,
.mul = (object_mul) mul,
.div = (object_div) divide,
};
struct obj::ObjectType obj::FloatObject::TypeData = {
.base = NULL,
.constructor = (object_constructor) FloatObject::constructor,
.destructor = NULL,
.copy = (object_copy) FloatObject::copy,
.size = sizeof(FloatObject),
.name = "float",
.convesions = &FloatObjectTypeConversions,
.ariphmetics = &FloatObject::TypeAriphm,
.save_size = (object_save_size) save_size,
.save = (object_save) save,
.load = (object_load) load,
};