Modules/WidgetsNew/private/widgets/FloatingWidget.cpp
2024-11-24 22:41:15 +03:00

49 lines
1.1 KiB
C++

#include "FloatingWidget.hpp"
using namespace tp;
void FloatingWidget::process(const EventHandler& events) {
const auto pointer = events.getPointer();
if (getRelativeAreaT().isInside(pointer) && events.isPressed(InputID::MOUSE1)) {
layout()->startAction(pointer);
bringToFront();
lockFocus();
}
if (layout()->isFloating() && events.isReleased(InputID::MOUSE1)) {
layout()->endAction();
freeFocus();
}
layout()->updateAction(pointer);
}
void FloatingWidget::draw(Canvas& canvas) {
canvas.rect(layout()->resizeHandleRect(), RGBA(0.7f), 2);
canvas.rect(getRelativeArea(), RGBA(0.5f), 10);
}
bool FloatingWidget::processesEvents() const {
return true;
}
bool FloatingWidget::propagateEventsToChildren() const {
return !layout()->isFloating();
}
bool FloatingWidget::isFloating() const {
return layout()->isFloating();
}
bool FloatingWidget::needsNextFrame() const {
return Widget::needsNextFrame() || isFloating();
}
FloatingLayout* FloatingWidget::layout() { return dynamic_cast<FloatingLayout*>(Widget::getLayout()); }
const FloatingLayout* FloatingWidget::layout() const {
return dynamic_cast<const FloatingLayout*>(Widget::getLayout());
}