Modules/Storage/applications/Server.cpp
2024-11-24 22:36:45 +03:00

97 lines
2.4 KiB
C++

#include <iostream>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <pthread.h>
class Server {
public:
Server(int port) : serverSocket(-1), port(port) {}
bool start() {
// Create socket
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
std::cerr << "Failed to create socket" << std::endl;
return false;
}
// Bind socket to port
sockaddr_in serverAddress{};
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(port);
serverAddress.sin_addr.s_addr = INADDR_ANY;
if (bind(serverSocket, reinterpret_cast<sockaddr*>(&serverAddress), sizeof(serverAddress)) == -1) {
std::cerr << "Failed to bind socket" << std::endl;
return false;
}
// Listen for connections
if (listen(serverSocket, 5) == -1) {
std::cerr << "Failed to listen on socket" << std::endl;
return false;
}
std::cout << "Server listening on port " << port << std::endl;
// Start accepting clients
while (true) {
// Accept client connection
sockaddr_in clientAddress{};
socklen_t clientAddressSize = sizeof(clientAddress);
int clientSocket = accept(serverSocket, reinterpret_cast<sockaddr*>(&clientAddress), &clientAddressSize);
if (clientSocket == -1) {
std::cerr << "Failed to accept client connection" << std::endl;
return false;
}
// Create a new thread to handle the client
pthread_t threadId;
if (pthread_create(&threadId, nullptr, handleClient, &clientSocket) != 0) {
std::cerr << "Failed to create thread for client" << std::endl;
return false;
}
// Detach the thread so it can run independently
pthread_detach(threadId);
}
// Close server socket
close(serverSocket);
return true;
}
private:
int serverSocket;
int port;
static void* handleClient(void* clientSocketPtr) {
int clientSocket = *(reinterpret_cast<int*>(clientSocketPtr));
constexpr int BUFFER_SIZE = 1024;
// Receive and print client message
char buffer[BUFFER_SIZE];
ssize_t bytesRead = read(clientSocket, buffer, BUFFER_SIZE - 1);
if (bytesRead == -1) {
std::cerr << "Failed to read from socket" << std::endl;
return nullptr;
}
buffer[bytesRead] = '\0';
std::cout << "Received message from client: " << buffer << std::endl;
// Close socket
close(clientSocket);
return nullptr;
}
};
int main() {
Server server(8080);
server.start();
return 0;
}