238 lines
No EOL
6.3 KiB
C++
238 lines
No EOL
6.3 KiB
C++
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#pragma once
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#include "Utils.hpp"
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#include "List.hpp"
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#include "Map.hpp"
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#include "Tree.hpp"
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namespace tp {
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// Non-Deterministic Finite-State Automata
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template <typename tAlphabetType, typename tStateType>
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class FiniteStateAutomation {
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public:
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struct State;
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public:
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class Transition {
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friend FiniteStateAutomation;
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public:
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enum Type { ANY, EPSILON, SYMBOL };
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public:
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Transition(Type type, State* state, tAlphabetType symbol = tAlphabetType()) {
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mState = state;
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mType = type;
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mSymbol = symbol;
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}
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[[nodiscard]] bool isTransition(const tAlphabetType& symbol) const {
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return (mType == ANY || mType == EPSILON) || (mSymbol == symbol);
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}
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[[nodiscard]] bool doesConsumes(const tAlphabetType& symbol) const {
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return (mType == ANY || (mType == SYMBOL && mSymbol == symbol));
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}
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[[nodiscard]] bool isEpsilon() const { return mType == EPSILON; }
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private:
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State* mState = nullptr;
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Type mType;
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tAlphabetType mSymbol;
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};
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class State {
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friend FiniteStateAutomation;
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public:
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State() = default;
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public:
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void setValue(const tStateType& stateValue) { mStateVal = stateValue; }
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void setAcceptance(bool isAccepting) { mIsAccepting = isAccepting; }
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private:
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Buffer<Transition> mTransitions;
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tStateType mStateVal = tStateType();
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bool mIsAccepting = false;
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};
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private:
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List<State> mStates;
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State* mStartState = nullptr;
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public:
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FiniteStateAutomation() = default;
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State* addState(const tStateType& state, bool accepting) {
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auto node = mStates.newNode();
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node->data.mIsAccepting = accepting;
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node->data.mStateVal = state;
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mStates.pushBack(node);
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return &node->data;
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}
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void addTransition(State* from, State* to, const tAlphabetType& symbol) {
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from->mTransitions.append(Transition(Transition::SYMBOL, to, symbol));
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}
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void addEpsilonTransition(State* from, State* to) { from->mTransitions.append(Transition(Transition::SYMBOL, to)); }
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void addAnyTransition(State* from, State* to) { from->mTransitions.append(Transition(Transition::ANY, to)); }
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void setStartVertex(State* start) { mStartState = start; }
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[[nodiscard]] State* getStartState() const { return mStartState; }
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[[nodiscard]] bool isValid() const {
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if (!mStartState) {
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return false;
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}
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return true;
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}
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// vertices that are reachable from initial set with no input consumption (E-transitions)
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// does not include initial set
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void findClosureSet(const Buffer<State*>& from, Buffer<State*>& closureSet) const {
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Map<alni, bool> lookup;
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List<State*> workingSet;
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for (auto item : from) {
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workingSet.pushBack(item.data());
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}
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while (workingSet.length()) {
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auto first = workingSet.first()->data;
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closureSet.append(first);
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lookup.put((alni) first, {});
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for (auto edge : first->mTransitions) {
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if (!edge.data().isEpsilon()) continue;
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if (lookup.presents((alni) edge.data().mState)) continue;
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workingSet.pushBack(edge.data().mState);
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}
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workingSet.popFront();
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}
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}
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// vertices that are reachable from initial set with symbol transition
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void findMoveSet(const Buffer<State*>& from, Buffer<State*>& moveSet, tAlphabetType symbol) const {
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Map<alni, bool> lookup;
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for (auto vertex : from) {
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for (auto edge : vertex->mTransitions) {
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if (edge.data().isEpsilon()) continue;
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if (!edge.data().isTransition(symbol)) continue;
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if (lookup.presents((alni) edge.data().mState)) continue;
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moveSet.append(edge.data().mState);
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lookup.put((alni) edge.data().mState, {});
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}
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}
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}
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template <typename tAlphabetIterator>
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bool makeDeterministic(const tAlphabetIterator& allSymbols) {
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if (!isValid()) return false;
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typedef Buffer<State*> Group;
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struct GroupKey {
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const Group* group;
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static ualni hash(GroupKey key) { return 0; }
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bool operator==(const GroupKey& key) const { return false; }
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};
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struct GroupInfo {
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Group* group = nullptr;
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AvlTree<AvlNumericKey<alni>, tAlphabetType> transitions;
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State* newState = nullptr;
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bool accepting = false;
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tStateType stateVal = tStateType();
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};
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Buffer<Group> groups = { {} };
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Map<GroupKey, GroupInfo, DefaultAllocator, GroupKey::hash> groupInfos;
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findClosureSet({ getStartState() }, groups.first());
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groupInfos.put({ &groups.first() }, { &groups.first() });
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// 1) find new states
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List<Group*> workingSet;
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workingSet.pushBack(&groups.first());
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while (workingSet.length()) {
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Group* group = workingSet.first()->data;
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GroupInfo* info = &groupInfos.get({ group });
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for (auto symbol : allSymbols) {
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// calculate new possible state
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Group potentialGroupTmp;
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Group potentialGroup;
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findMoveSet(*group, potentialGroupTmp, symbol);
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findClosureSet(potentialGroupTmp, potentialGroup);
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if (!potentialGroup.size()) continue;
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// find existing or create group
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Group* targetGroup = nullptr;
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auto iter = groupInfos.presents({ &potentialGroup });
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if (iter) {
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targetGroup = groupInfos.getSlotVal(iter).group;
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} else {
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targetGroup = &groups.append(potentialGroup);
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groupInfos.put({ targetGroup }, { targetGroup });
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workingSet.pushBack(targetGroup);
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}
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// assert transition is added
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info->transitions.insert((alni) targetGroup, symbol);
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}
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workingSet.popFront();
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}
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// 2) find new states termination values
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for (auto group : groupInfos) {
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GroupInfo* info = &group->val;
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bool accepting = false;
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for (auto item : *info->group) {
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if (item->mIsAccepting) {
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if (accepting) return false;
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accepting = true;
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info->accepting = true;
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info->stateVal = item->mStateVal;
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}
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}
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if (!accepting) {
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info->accepting = false;
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info->stateVal = info->group->first()->mStateVal;
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}
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}
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// 3) transfer
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mStates.removeAll();
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// create states
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for (auto group : groupInfos) {
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group->val.newState = addState(group->val.stateVal, group->val.accepting);
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}
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// create transitions
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for (auto group : groupInfos) {
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auto functor = [&](AvlNumericKey<alni> targetGroupKey, tAlphabetType symbol) {
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GroupInfo* targetGroup = &groupInfos.get({ (Group*) targetGroupKey.val });
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addTransition(group->val.newState, targetGroup->newState, symbol);
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};
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group->val.transitions.forEach(functor);
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}
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return true;
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}
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};
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} |