9 lines
No EOL
101 B
GLSL
9 lines
No EOL
101 B
GLSL
#version 330 core
|
|
|
|
uniform vec4 Color;
|
|
|
|
out vec4 FragColor;
|
|
|
|
void main() {
|
|
FragColor = vec4(1.f);
|
|
} |