Modules/GeometryEditor2D/rsc/shaders/default.vert
IlyaShurupov a9fbb909ac tmp
2024-04-12 15:27:40 +03:00

22 lines
No EOL
590 B
GLSL

#version 330 core
layout(location = 0) in vec2 point;
uniform vec4 Viewport;
void main() {
vec2 transformedPoint = point;
transformedPoint.x = transformedPoint.x - Viewport.x;
transformedPoint.y = transformedPoint.y - Viewport.y;
transformedPoint.x = transformedPoint.x / Viewport.z;
transformedPoint.y = transformedPoint.y / Viewport.w;
transformedPoint.y = -transformedPoint.y;
transformedPoint.y = transformedPoint.y * 2;
transformedPoint.x = transformedPoint.x * 2;
gl_Position = vec4(transformedPoint.x - 1, transformedPoint.y + 1, 1.0, 1.0);
}