Modules/Externals/CMakeLists.txt
2024-03-15 11:31:41 +03:00

83 lines
2.5 KiB
CMake

# find_package(ALSA REQUIRED)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
message("Configuring for windows...")
message("Libraries path is - ${WINDOWS_LIBRARIES}")
set(CMAKE_PREFIX_PATH "${WINDOWS_LIBRARIES}/glew-2.1.0")
find_package(GLEW REQUIRED)
set(GLEW_LIB ${GLEW_STATIC_LIBRARY_RELEASE} opengl32.lib PARENT_SCOPE)
# Your relative paths
set(RELATIVE_INCLUDE_DIR "${WINDOWS_LIBRARIES}/portaudio/include")
set(RELATIVE_LIB "${WINDOWS_LIBRARIES}/portaudio_build/Debug/portaudio.lib")
# Convert to absolute paths
get_filename_component(ABSOLUTE_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/${RELATIVE_INCLUDE_DIR}" ABSOLUTE)
get_filename_component(ABSOLUTE_LIB "${CMAKE_CURRENT_SOURCE_DIR}/${RELATIVE_LIB}" ABSOLUTE)
# Set absolute paths with respect to the parent scope
set(PORTAUDIO_INCLUDE_DIR "${ABSOLUTE_INCLUDE_DIR}" PARENT_SCOPE)
set(PORTAUDIO_LIB "${ABSOLUTE_LIB}" PARENT_SCOPE)
else()
find_package(GLEW REQUIRED)
set(GLEW_LIB ${GLEW_LIBRARIES} GL PARENT_SCOPE)
set(PORTAUDIO_LIB portaudio PARENT_SCOPE)
endif()
#add_subdirectory(glew/build/cmake/)
#target_compile_definitions(glew_s PUBLIC GLEW_NO_GLU)
#add_subdirectory(unittest-cpp)
add_subdirectory(lalr)
add_subdirectory(glfw)
project(Imgui)
set(${PROJECT_NAME}_SOURCES
imgui/imgui.cpp
imgui/imgui_draw.cpp
imgui/imgui_tables.cpp
imgui/imgui_widgets.cpp
imgui/backends/imgui_impl_glfw.cpp
imgui/backends/imgui_impl_opengl3.cpp
)
add_library(${PROJECT_NAME} STATIC ${${PROJECT_NAME}_SOURCES})
include_directories(${PROJECT_NAME} ./glfw/include)
target_include_directories(${PROJECT_NAME} PUBLIC ./imgui/ ./imgui/backends/)
project(Nanovg)
set(${PROJECT_NAME}_SOURCES
nanovg/src/nanovg.c
)
add_library(${PROJECT_NAME} STATIC ${${PROJECT_NAME}_SOURCES})
target_include_directories(${PROJECT_NAME} PUBLIC ./nanovg/src/ ./nanovg/obsolete/)
project(Lua)
# Add the Lua source files
#file(GLOB ${PROJECT_NAME}_SOURCES "./lua/luaone.c")
# list(FILTER ${PROJECT_NAME}_SOURCES EXCLUDE REGEX "./lua/lua.c$")
# Create the Lua library
add_library(${PROJECT_NAME} STATIC "lua/onelua.c")
target_compile_definitions(${PROJECT_NAME} PUBLIC MAKE_LIB)
# Include directories for Lua headers
target_include_directories(${PROJECT_NAME} PUBLIC "./lua")
# Set compilation options, e.g., for compilation with C99
set_target_properties(${PROJECT_NAME} PROPERTIES
C_STANDARD 99
C_STANDARD_REQUIRED ON
)
project(ImageIO)
add_library(${PROJECT_NAME} INTERFACE)
target_include_directories(${PROJECT_NAME} INTERFACE ./imageIO/)