Modules/Sketch3D/private/strokes.cpp
2024-11-24 22:41:13 +03:00

501 lines
11 KiB
C++

#include "Strokes.h"
using namespace strokes;
Stroke::GLHandles::GLHandles() {
glGenVertexArrays(1, &VertexArrayID);
glBindVertexArray(VertexArrayID);
glGenBuffers(1, &vertexbuffer);
}
void Stroke::GLHandles::sendDataToGPU(tp::Array<Point>* mPoints) {
glBindVertexArray(VertexArrayID);
vbo_len = mPoints->length();
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(mPoints[0]) * vbo_len, mPoints->buff(), GL_STATIC_DRAW);
}
Stroke::GLHandles::~GLHandles() {
glDeleteBuffers(1, &vertexbuffer);
glDeleteVertexArrays(1, &VertexArrayID);
}
Stroke::Stroke() {}
tp::Array<Stroke::Point>& Stroke::buff() {
return mPoints;
}
void Stroke::updateGpuBuffers() {
mGl.sendDataToGPU(&mPoints);
}
void Stroke::denoisePos(tp::halni passes) {
for (auto pass : tp::Range(passes)) {
for (auto pi : tp::Range(mPoints.length() - 2)) {
mPoints[pi + 1].pos = (mPoints[pi + 1].pos + mPoints[pi].pos + mPoints[pi + 2].pos) / 3.f;
}
}
}
void Stroke::denoiseThickness(tp::halni passes) {
for (auto pass : tp::Range(passes)) {
for (auto pi : tp::Range(mPoints.length() - 2)) {
mPoints[pi + 1].thickness = (mPoints[pi].thickness + mPoints[pi + 2].thickness) / 2.f;
}
}
}
void Stroke::compress(tp::halnf factor) {
if (mPoints.length() < 3) {
return;
}
tp::List<Point> passed_poits;
for (auto idx : tp::Range(mPoints.length())) {
passed_poits.pushBack(mPoints[idx]);
}
tp::ListNode<Point>* min_node = NULL;
do {
min_node = NULL;
tp::halnf min_factor = factor;
tp::ListNode<Point>* iter = passed_poits.first()->next;
for (; iter->next; iter = iter->next) {
tp::vec3f dir1 = (iter->data.pos - iter->prev->data.pos).normalize();
tp::vec3f dir2 = (iter->next->data.pos - iter->data.pos).normalize();
tp::halnf factor = 1 - dir1.dot(dir2);
if (factor < min_factor) {
min_node = iter;
min_factor = factor;
}
}
if (min_node) {
passed_poits.delNode(min_node);
}
} while (min_node);
mPoints.reserve(passed_poits.length());
for (auto point : passed_poits) {
mPoints[point.idx()] = point.data();
}
}
void Stroke::subdiv(tp::halnf precision, tp::Camera* cam, tp::halni passes) {
// TODO
if (mPoints.length() < 4) {
return;
}
tp::List<Point> new_points;
for (auto idx : tp::Range(mPoints.length())) {
new_points.pushBack(mPoints[idx]);
}
auto viewmat = cam->viewmat();
auto projmat = cam->projmat();
for (auto i : tp::Range(passes)) {
auto n_points = new_points.length();
auto p0 = new_points.first();
auto p1 = p0->next;
auto p2 = p1->next;
auto p3 = p2->next;
while (p3) {
auto p1_2d = cam->project(p1->data.pos, viewmat, projmat);
auto p2_2d = cam->project(p2->data.pos, viewmat, projmat);
auto len = (p1_2d - p2_2d).length();
if (len > precision * 1.5f) {
auto const a = (p1->data.pos - p0->data.pos).unitv();
auto const b = (p2->data.pos - p3->data.pos).unitv();
auto const l = p1->data.pos - p2->data.pos;
auto const l_len = l.length();
auto const ab = a.dot(b);
auto const la = l.dot(a);
auto const lb = l.dot(b);
tp::vec3f mid;
if (1 - tp::abs(ab) < 0.001f) {
goto SKIP;
}
auto k = (lb - ab * la) / (1 - ab * ab);
auto t = ab * k - la;
if (k < 0 || t < 0) {
goto SKIP;
}
if (k > l_len) {
k = l_len;
}
if (t > l_len) {
t = l_len;
}
auto const p1_mid = p1->data.pos + (a * t);
auto const p2_mid = p2->data.pos + (b * k);
mid = (p1_mid + p2_mid) / 2.f;
{
auto const p0 = ((p2->data.pos - p1->data.pos) / 2.f) + p1->data.pos;
mid = ((mid - p0) / 3.f) + p0;
}
auto node = new_points.newNode();
node->data.pos = mid;
node->data.thickness = (p1->data.thickness + p2->data.thickness) / 2.f;
auto insert_after = p1;
p0 = p1;
p1 = p2;
p2 = p3;
p3 = p3->next;
new_points.attach(node, insert_after);
p0 = p0->next;
continue;
}
SKIP:
p0 = p1;
p1 = p2;
p2 = p3;
p3 = p3->next;
}
if (n_points == new_points.length()) {
break;
}
}
if (new_points.length() != mPoints.length()) {
mPoints.reserve(new_points.length());
for (auto point : new_points) {
mPoints[point.idx()] = point.data();
}
}
}
tp::halni Stroke::saveSize() {
tp::halni out = 0;
out += sizeof(tp::rgba);
out += sizeof(tp::alni);
out += mPoints.length() * sizeof(Point);
return out;
}
void Stroke::save(tp::File& file) {
file.write<tp::rgba>(&mCol);
tp::alni length = mPoints.length();
file.write<tp::alni>(&length);
for (auto piter : mPoints) {
file.write<Point>(&piter.data());
}
}
void Stroke::load(tp::File& file) {
tp::rgba color;
file.read<tp::rgba>(&color);
tp::alni p_len;
file.read<tp::alni>(&p_len);
mPoints.reserve(p_len);
for (auto piter : mPoints) {
file.read<Point>(&piter.data());
}
updateGpuBuffers();
}
PencilBrush::PencilBrush() {
mType = "pencil";
}
void PencilBrush::unsureReady(Stroke* stroke, tp::Camera* cam, bool debug) {
if (stroke->buff().length() == 1) {
auto new_point = stroke->buff()[0];
new_point.pos += 0.00001f;
stroke->buff().pushBack(new_point);
}
if (mEnableCompression && !debug) {
stroke->subdiv(mPrecision, cam, mSubdivPasses);
stroke->denoisePos(mDenoisePassesPos);
stroke->compress(mCompressionFactor);
}
stroke->updateGpuBuffers();
}
void PencilBrush::sample(Project* proj, tp::vec2f crs, tp::halnf pressure) {
if (proj->mActiveLayer == -1) {
return;
}
bool max_level = mStroke && mStroke->mPoints.length() > mMaxPoints;
if (!pressure || max_level) {
if (mStroke) {
unsureReady(mStroke, &proj->mCamera);
proj->mLayers[proj->mActiveLayer]->strokes.pushBack(mStroke);
mStroke = NULL;
}
if (max_level) {
mStroke = new Stroke();
mStroke->mCol = mCol;
mStroke->mPoints.pushBack(proj->mLayers[proj->mActiveLayer]->strokes.last()->data->mPoints.last());
}
if (!pressure) {
return;
}
}
auto thickness = pressure * (proj->mCamera.project({ 0.f, 0.f }) - proj->mCamera.project({ mSize, 0.f })).length();
bool point_passed = true;
if (mStroke && mStroke->buff().length()) {
auto last_point_2d = proj->mCamera.project(mStroke->buff().last().pos);
point_passed = (crs - last_point_2d).length() > mPrecision;
}
if (!point_passed) {
return;
}
if (!mStroke) {
mStroke = new Stroke();
mStroke->mCol = mCol;
}
auto point_coords = proj->mCamera.project(crs);
mStroke->buff().pushBack({ point_coords, (tp::halnf) thickness });
mStroke->updateGpuBuffers();
}
void PencilBrush::draw(Renderer* render, tp::Camera* camera) {
if (mStroke) {
if (mEnableCompression) {
mShowStroke.buff() = mStroke->buff();
mShowStroke.mCol = mStroke->mCol;
unsureReady(&mShowStroke, camera, 0);
render->drawStroke(&mShowStroke, camera);
} else {
render->drawStroke(mStroke, camera);
}
}
}
PencilBrush::~PencilBrush() {
if (mStroke) delete mStroke;
}
Project::Layer::~Layer() {
for (auto str : strokes) {
delete str.data();
}
}
Project::Project() {
mCamera.lookat({ 0.0f, 0.0f, 0.0f }, { 2.0f, 0.0f, 0.f }, { 0, 0, 1 });
auto lay = new Layer();
lay->enabled = true;
mLayers.pushBack(lay);
mActiveLayer = 0;
mBrushes.put("eraser", new EraserBrush());
mBrushes.put("pencil", new PencilBrush());
mActiveBrush = "pencil";
auto vec = mCamera.project({0, 0, 0});
vec = mCamera.project({-1, 0, 0});
vec = mCamera.project({1, 0, 0});
}
Project::~Project() {
for (auto brush : mBrushes) {
delete brush->val;
}
}
tp::alni Project::saveSize() {
tp::alni out = 0;
out += sizeof(tp::Camera);
out += sizeof(tp::rgba);
out += sizeof(tp::halni);
out += sizeof(tp::alni);
for (auto layer : mLayers) {
out += layer.data()->name.save_size();
out += sizeof(bool);
out += sizeof(tp::alni);
for (auto stiter : layer.data()->strokes) {
out += stiter->saveSize();
}
}
return out;
}
void Project::save(tp::File& file) {
file.write<tp::Camera>(&mCamera);
file.write<tp::rgba>(&mBackgroundColor);
file.write<tp::halni>(&mActiveLayer);
tp::alni lay_len = mLayers.length();
file.write<tp::alni>(&lay_len);
for (auto layer : mLayers) {
layer.data()->name.save(&file);
file.write<bool>(&layer.data()->enabled);
tp::alni len = layer.data()->strokes.length();
file.write<tp::alni>(&len);
for (auto stiter : layer.data()->strokes) {
stiter->save(file);
}
}
}
void Project::load(tp::File& file) {
file.read<tp::Camera>(&mCamera);
file.read<tp::rgba>(&mBackgroundColor);
file.read<tp::halni>(&mActiveLayer);
tp::alni layers_len;
file.read<tp::alni>(&layers_len);
mLayers.reserve(layers_len);
for (tp::alni idx = 0; idx < layers_len; idx++) {
tp::string key; key.load(&file);
auto layer = new Layer();
layer->name = key;
mLayers[idx] = layer;
file.read<bool>(&layer->enabled);
tp::alni len;
file.read<tp::alni>(&len);
for (tp::alni str_idx = 0; str_idx < len; str_idx++) {
auto str = new Stroke();
layer->strokes.pushBack(str);
layer->strokes.last()->data->load(file);
}
}
}
Renderer::Renderer(tp::vec2f size) :
mBuffer(size, { 0.f, 0.f, 1.f, 1.f }, 4),
mBufferDowncast(size, { 0.f, 0.f, 1.f, 1.f }),
mShader(".\\rsc\\shaders\\stroke", ".\\rsc\\shaders\\stroke", ".\\rsc\\shaders\\stroke")
{
mMatrixUniform = mShader.getu("MVP");
mColorUniform = mShader.getu("Color");
mRatioUniform = mShader.getu("Ratio");
mTargetUniform = mShader.getu("Target");
mBGColUniform = mShader.getu("BGCol");
}
void Renderer::renderBegin() {
mBuffer.begin_draw();
mBuffer.clear();
}
void Renderer::setViewport(tp::rectf viewport) {
mBuffer.setViewport(viewport);
}
void Renderer::drawStroke(Stroke* str, tp::Camera* camera) {
//return;
glEnable(GL_DEPTH_TEST);
glEnable(GL_MULTISAMPLE);
GLint val;
glGetIntegerv(GL_SAMPLES, &val);
glBindVertexArray(str->mGl.VertexArrayID);
mShader.bind();
auto cam_mat = camera->transform_mat().transpose();
glUniformMatrix4fv(mMatrixUniform, 1, GL_FALSE, &cam_mat[0][0]);
glUniform4fv(mColorUniform, 1, &str->mCol.r);
glUniform4fv(mBGColUniform, 1, &mBuffer.col_clear.r);
auto ratio = camera->get_ratio();
glUniform1fv(mRatioUniform, 1, &ratio);
auto target = tp::halnf(((camera->get_target() - camera->get_pos()).length() - camera->get_near())
/ (camera->get_far() - camera->get_near()));
glUniform1fv(mTargetUniform, 1, &target);
// 1st attribute buffer : vertices
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, str->mGl.vertexbuffer);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, (void*)0);
glDrawArrays(GL_LINE_STRIP, 0, str->mGl.vbo_len);
glDisableVertexAttribArray(0);
mShader.unbind();
}
void Renderer::renderEnd() {
mBuffer.end_draw();
mBufferDowncast.begin_draw();
auto size = mBufferDowncast.getSize();
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBuffer.buffId());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mBufferDowncast.buffId());
mBufferDowncast.clear();
glBlitFramebuffer(0, 0, size.x, size.y, 0, 0, size.x, size.y, GL_COLOR_BUFFER_BIT, GL_NEAREST);
mBufferDowncast.end_draw();
}
tp::uhalni Renderer::getTextudeId() {
return mBufferDowncast.texId();
}
tp::ogl::fbuffer* Renderer::getBuff() {
return &mBufferDowncast;
}
void Renderer::setClearCol(tp::rgba col) {
mBuffer.col_clear = col;
mBufferDowncast.col_clear = col;
}
Renderer::~Renderer() {
}