Modules/Sketch3D/public/strokes.h
2024-11-24 22:41:13 +03:00

153 lines
No EOL
3.1 KiB
C++

#include "Buffer.hpp"
#include "List.hpp"
#include "Map.hpp"
#include "Topology.hpp"
#include "Color.hpp"
#include "Strings.hpp"
namespace strokes {
class Renderer;
class Project;
class Stroke {
friend Renderer;
public:
struct Point {
tp::vec3f pos;
tp::halnf thickness = NULL;
};
tp::Array<Point> mPoints;
tp::rgba mCol;
private:
struct GLHandles {
GLuint VertexArrayID = 0;
GLuint vertexbuffer = 0;
GLuint vbo_len = 0;
GLHandles();
void sendDataToGPU(tp::Array<Point>* mPoints);
~GLHandles();
} mGl;
public:
Stroke();
void denoisePos(tp::halni passes);
void denoiseThickness(tp::halni passes);
void compress(tp::halnf factor);
void subdiv(tp::halnf precition, tp::Camera* cam, tp::halni passes = 1);
void updateGpuBuffers();
tp::Array<Point>& buff();
tp::halni saveSize();
void save(tp::File& file);
void load(tp::File& file);
};
class Brush {
public:
tp::string mType = "equal";
Brush() {}
virtual void sample(Project* proj, tp::vec2f crs, tp::halnf pressure) {}
virtual void draw(Renderer* render, tp::Camera* camera) {}
virtual ~Brush() {}
};
class PencilBrush : public Brush {
tp::halnf mPrecision = 0.001f;
tp::halni mDenoisePassesPos = 1;
tp::halni mDenoisePassesThick = 3;
tp::halnf mCompressionFactor = 0.0001f;
tp::halni mSubdivPasses = 3;
bool mEnableCompression = true;
tp::halni mMaxPoints = 100;
Stroke* mStroke = NULL;
Stroke mShowStroke;
void unsureReady(Stroke* stroke, tp::Camera* cam, bool debug = false);
public:
tp::rgba mCol = tp::rgba(1.0f);
tp::halnf mSize = 0.01f;
PencilBrush();
virtual void sample(Project* proj, tp::vec2f crs, tp::halnf pressure) override;
virtual void draw(Renderer* render, tp::Camera* camera) override;
virtual ~PencilBrush();
};
struct EraserBrush : public Brush {
EraserBrush() { mType = "eraser"; }
virtual void sample(Project* proj, tp::vec2f crs, tp::halnf pressure) override {}
virtual void draw(Renderer* render, tp::Camera* camera) override {}
virtual ~EraserBrush() {}
};
class Project {
public:
struct Layer {
tp::string name = "new layer";
tp::List<Stroke*> strokes;
bool enabled = true;
~Layer();
};
tp::Array<Layer*> mLayers;
tp::halni mActiveLayer = -1;
tp::Camera mCamera;
tp::rgba mBackgroundColor = { 0.22f, 0.22f, 0.25f, 1.f };
tp::HashMap<Brush*, tp::string> mBrushes;
tp::string mActiveBrush;
Project();
~Project();
tp::alni saveSize();
void save(tp::File& file);
void load(tp::File& file);
};
class Renderer {
tp::ogl::fbuffer mBufferDowncast;
tp::ogl::fbuffer mBuffer;
tp::ogl::shader mShader;
// shader uniforms
GLuint mMatrixUniform = 0;
GLuint mColorUniform = 0;
GLuint mRatioUniform = 0;
GLuint mTargetUniform = 0;
GLuint mBGColUniform = 0;
public:
Renderer(tp::vec2f size);
void renderBegin();
void setViewport(tp::rectf viewport);
void drawStroke(Stroke* str, tp::Camera* camera);
void renderEnd();
void setClearCol(tp::rgba col);
tp::uhalni getTextudeId();
tp::ogl::fbuffer* getBuff();
~Renderer();
};
};